Color us = pos.side_to_move();
Square ksq = pos.king_square(us);
Bitboard checkers = pos.checkers();
- Bitboard sliderAttacks = EmptyBoardBB;
+ Bitboard sliderAttacks = 0;
assert(pos.piece_on(ksq) == make_piece(us, KING));
assert(checkers);
b1 = pawns & pos.attacks_from<PAWN>(pos.ep_square(), Them);
- assert(b1 != EmptyBoardBB);
+ assert(b1);
while (b1)
{