}
- template<Square Delta>
- inline MoveStack* generate_pawn_captures(MoveStack* mlist, Bitboard pawns, Bitboard target) {
-
- Bitboard b = move_pawns<Delta>(pawns) & target;
- SERIALIZE_PAWNS(b, -Delta);
- return mlist;
- }
-
-
template<MoveType Type, Square Delta>
inline MoveStack* generate_promotions(MoveStack* mlist, Bitboard pawnsOn7, Bitboard target, Square ksq) {
// Calculate our parametrized parameters at compile time, named according to
// the point of view of white side.
const Color Them = (Us == WHITE ? BLACK : WHITE);
+ const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB);
const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
const Square UP = (Us == WHITE ? DELTA_N : DELTA_S);
if (Type == MV_NON_CAPTURE_CHECK)
{
- // Consider only direct checks
b1 &= pos.attacks_from<PAWN>(ksq, Them);
b2 &= pos.attacks_from<PAWN>(ksq, Them);
}
// Promotions and underpromotions
- if (pawnsOn7)
+ if (pawnsOn7 && (Type != MV_EVASION || (target & TRank8BB)))
{
if (Type == MV_CAPTURE)
emptySquares = pos.empty_squares();
// Standard and en-passant captures
if (Type == MV_CAPTURE || Type == MV_EVASION || Type == MV_NON_EVASION)
{
- mlist = generate_pawn_captures<RIGHT>(mlist, pawnsNotOn7, enemies);
- mlist = generate_pawn_captures<LEFT >(mlist, pawnsNotOn7, enemies);
+ b1 = move_pawns<RIGHT>(pawnsNotOn7) & enemies;
+ b2 = move_pawns<LEFT >(pawnsNotOn7) & enemies;
+
+ SERIALIZE_PAWNS(b1, -RIGHT);
+ SERIALIZE_PAWNS(b2, -LEFT);
if (pos.ep_square() != SQ_NONE)
{
- assert(rank_of(pos.ep_square()) == (Us == WHITE ? RANK_6 : RANK_3));
+ assert(rank_of(pos.ep_square()) == relative_rank(Us, RANK_6));
// An en passant capture can be an evasion only if the checking piece
// is the double pushed pawn and so is in the target. Otherwise this