QUEEN_SIDE
};
- // Function
+ const bool CAPTURE = true;
+ const bool NON_CAPTURE = false;
+
+ // Functions
bool castling_is_check(const Position&, CastlingSide);
- // Templates
+ // Helper templates
template<CastlingSide Side>
- MoveStack* generate_castle_moves(const Position&, MoveStack*);
- template<PieceType>
- MoveStack* generate_piece_checks(const Position&, MoveStack*, Color us, Bitboard, Square);
+ MoveStack* generate_castle_moves(const Position& pos, MoveStack* mlist);
+
template<Color Us, Rank, Bitboard, SquareDelta>
- MoveStack* do_generate_pawn_blocking_evasions(const Position& pos, Bitboard not_pinned,
- Bitboard blockSquares, MoveStack* mlist);
+ MoveStack* generate_pawn_blocking_evasions(const Position&, Bitboard, Bitboard, MoveStack*);
- // Template generate_pawn_captures() with specializations
template<Color, Color, Bitboard, SquareDelta, SquareDelta, SquareDelta>
- MoveStack* do_generate_pawn_captures(const Position& pos, MoveStack* mlist);
+ MoveStack* generate_pawn_captures(const Position& pos, MoveStack* mlist);
- template<Color>
- inline MoveStack* generate_pawn_captures(const Position& p, MoveStack* m) {
- return do_generate_pawn_captures<WHITE, BLACK, Rank8BB, DELTA_NE, DELTA_NW, DELTA_N>(p, m);
- }
- template<>
- inline MoveStack* generate_pawn_captures<BLACK>(const Position& p, MoveStack* m) {
- return do_generate_pawn_captures<BLACK, WHITE, Rank1BB, DELTA_SE, DELTA_SW, DELTA_S>(p, m);
- }
-
- // Template generate_pawn_noncaptures() with specializations
template<Color, Color, Bitboard, Bitboard, SquareDelta, SquareDelta, SquareDelta>
- MoveStack* do_generate_pawn_noncaptures(const Position& pos, MoveStack* mlist);
-
- template<Color>
- inline MoveStack* generate_pawn_noncaptures(const Position& p, MoveStack* m) {
- return do_generate_pawn_noncaptures<WHITE, BLACK, Rank8BB, Rank3BB, DELTA_NE, DELTA_NW, DELTA_N>(p, m);
- }
- template<>
- inline MoveStack* generate_pawn_noncaptures<BLACK>(const Position& p, MoveStack* m) {
- return do_generate_pawn_noncaptures<BLACK, WHITE, Rank1BB, Rank6BB, DELTA_SE, DELTA_SW, DELTA_S>(p, m);
- }
+ MoveStack* generate_pawn_noncaptures(const Position& pos, MoveStack* mlist);
- // Template generate_pawn_checks() with specializations
template<Color, Color, Bitboard, Bitboard, SquareDelta>
- MoveStack* do_generate_pawn_checks(const Position&, Bitboard, Square, MoveStack*);
+ MoveStack* generate_pawn_checks(const Position&, Bitboard, Square, MoveStack*);
+
+ // Template generate_piece_checks() with specializations
+ template<PieceType>
+ MoveStack* generate_piece_checks(const Position&, MoveStack*, Color, Bitboard, Square);
- template<Color>
- inline MoveStack* generate_pawn_checks(const Position& p, MoveStack* m, Bitboard dc, Square ksq) {
- return do_generate_pawn_checks<WHITE, BLACK, Rank8BB, Rank3BB, DELTA_N>(p, dc, ksq, m);
- }
template<>
- inline MoveStack* generate_pawn_checks<BLACK>(const Position& p, MoveStack* m, Bitboard dc, Square ksq) {
- return do_generate_pawn_checks<BLACK, WHITE, Rank1BB, Rank6BB, DELTA_S>(p, dc, ksq, m);
+ inline MoveStack* generate_piece_checks<PAWN>(const Position& p, MoveStack* m, Color us, Bitboard dc, Square ksq) {
+
+ if (us == WHITE)
+ return generate_pawn_checks<WHITE, BLACK, Rank8BB, Rank3BB, DELTA_N>(p, dc, ksq, m);
+ else
+ return generate_pawn_checks<BLACK, WHITE, Rank1BB, Rank6BB, DELTA_S>(p, dc, ksq, m);
+
}
// Template generate_piece_moves() with specializations
template<PieceType>
MoveStack* generate_piece_moves(const Position&, MoveStack*, Color us, Bitboard);
+
template<>
MoveStack* generate_piece_moves<KING>(const Position& pos, MoveStack* mlist, Color us, Bitboard target);
+ template<PieceType Piece, bool Capture>
+ inline MoveStack* generate_piece_moves(const Position& p, MoveStack* m, Color us) {
+
+ assert(Piece == PAWN);
+
+ if (Capture)
+ return (us == WHITE ? generate_pawn_captures<WHITE, BLACK, Rank8BB, DELTA_NE, DELTA_NW, DELTA_N>(p, m)
+ : generate_pawn_captures<BLACK, WHITE, Rank1BB, DELTA_SE, DELTA_SW, DELTA_S>(p, m));
+ else
+ return (us == WHITE ? generate_pawn_noncaptures<WHITE, BLACK, Rank8BB, Rank3BB, DELTA_NE, DELTA_NW, DELTA_N>(p, m)
+ : generate_pawn_noncaptures<BLACK, WHITE, Rank1BB, Rank6BB, DELTA_SE, DELTA_SW, DELTA_S>(p, m));
+ }
+
// Template generate_piece_blocking_evasions() with specializations
template<PieceType>
MoveStack* generate_piece_blocking_evasions(const Position&, MoveStack*, Color us, Bitboard, Bitboard);
+
template<>
- MoveStack* generate_piece_blocking_evasions<PAWN>(const Position& p, MoveStack* m, Color us, Bitboard np, Bitboard bs);
+ inline MoveStack* generate_piece_blocking_evasions<PAWN>(const Position& p, MoveStack* m, Color us,
+ Bitboard np, Bitboard bs) {
+ if (us == WHITE)
+ return generate_pawn_blocking_evasions<WHITE, RANK_8, Rank3BB, DELTA_N>(p, np, bs, m);
+ else
+ return generate_pawn_blocking_evasions<BLACK, RANK_1, Rank6BB, DELTA_S>(p, np, bs, m);
+ }
}
mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
-
- if (us == WHITE)
- mlist = generate_pawn_captures<WHITE>(pos, mlist);
- else
- mlist = generate_pawn_captures<BLACK>(pos, mlist);
-
+ mlist = generate_piece_moves<PAWN, CAPTURE>(pos, mlist, us);
mlist = generate_piece_moves<KING>(pos, mlist, us, target);
return int(mlist - mlist_start);
}
Bitboard target = pos.empty_squares();
MoveStack* mlist_start = mlist;
- if (us == WHITE)
- mlist = generate_pawn_noncaptures<WHITE>(pos, mlist);
- else
- mlist = generate_pawn_noncaptures<BLACK>(pos, mlist);
-
+ mlist = generate_piece_moves<PAWN, NON_CAPTURE>(pos, mlist, us);
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
assert(pos.piece_on(ksq) == king_of_color(opposite_color(us)));
- // Pawn moves
- if (us == WHITE)
- mlist = generate_pawn_checks<WHITE>(pos, mlist, dc, ksq);
- else
- mlist = generate_pawn_checks<BLACK>(pos, mlist, dc, ksq);
-
// Pieces moves
+ mlist = generate_piece_checks<PAWN>(pos, mlist, us, dc, ksq);
mlist = generate_piece_checks<KNIGHT>(pos, mlist, us, dc, ksq);
mlist = generate_piece_checks<BISHOP>(pos, mlist, us, dc, ksq);
mlist = generate_piece_checks<ROOK>(pos, mlist, us, dc, ksq);
/// only legal moves. It returns the number of generated moves. This
/// function is very ugly, and needs cleaning up some time later. FIXME
-int generate_evasions(const Position& pos, MoveStack* mlist) {
+int generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pinned) {
assert(pos.is_ok());
assert(pos.is_check());
if (!(checkers & (checkers - 1))) // Only one bit set?
{
Square checksq = first_1(checkers);
+ Bitboard not_pinned = ~pinned;
assert(pos.color_of_piece_on(checksq) == them);
- // Find pinned pieces
- Bitboard not_pinned = ~pos.pinned_pieces(us);
-
// Generate captures of the checking piece
// Pawn captures
assert(pos.is_ok());
+ Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
+
if (pos.is_check())
- return generate_evasions(pos, mlist);
+ return generate_evasions(pos, mlist, pinned);
// Generate pseudo-legal moves
int n = generate_captures(pos, mlist);
n += generate_noncaptures(pos, mlist + n);
- Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
-
// Remove illegal moves from the list
for (int i = 0; i < n; i++)
if (!pos.pl_move_is_legal(mlist[i].move, pinned))
return mlist;
}
- template<>
- MoveStack* generate_piece_blocking_evasions<PAWN>(const Position& p, MoveStack* m, Color us,
- Bitboard np, Bitboard bs) {
- if (us == WHITE)
- return do_generate_pawn_blocking_evasions<WHITE, RANK_8, Rank3BB, DELTA_N>(p, np, bs, m);
- else
- return do_generate_pawn_blocking_evasions<BLACK, RANK_1, Rank6BB, DELTA_S>(p, np, bs, m);
- }
-
template<Color Us, Color Them, Bitboard TRank8BB, SquareDelta TDELTA_NE,
SquareDelta TDELTA_NW, SquareDelta TDELTA_N
>
- MoveStack* do_generate_pawn_captures(const Position& pos, MoveStack* mlist) {
+ MoveStack* generate_pawn_captures(const Position& pos, MoveStack* mlist) {
Square to;
Bitboard pawns = pos.pawns(Us);
template<Color Us, Color Them, Bitboard TRank8BB, Bitboard TRank3BB,
SquareDelta TDELTA_NE, SquareDelta TDELTA_NW, SquareDelta TDELTA_N
>
- MoveStack* do_generate_pawn_noncaptures(const Position& pos, MoveStack* mlist) {
+ MoveStack* generate_pawn_noncaptures(const Position& pos, MoveStack* mlist) {
Bitboard pawns = pos.pawns(Us);
Bitboard enemyPieces = pos.pieces_of_color(Them);
template<Color Us, Color Them, Bitboard TRank8BB, Bitboard TRank3BB, SquareDelta TDELTA_N>
- MoveStack* do_generate_pawn_checks(const Position& pos, Bitboard dc, Square ksq, MoveStack* mlist)
+ MoveStack* generate_pawn_checks(const Position& pos, Bitboard dc, Square ksq, MoveStack* mlist)
{
// Find all friendly pawns not on the enemy king's file
Bitboard b1, b2, b3;
}
template<Color Us, Rank TRANK_8, Bitboard TRank3BB, SquareDelta TDELTA_N>
- MoveStack* do_generate_pawn_blocking_evasions(const Position& pos, Bitboard not_pinned,
- Bitboard blockSquares, MoveStack* mlist) {
+ MoveStack* generate_pawn_blocking_evasions(const Position& pos, Bitboard not_pinned,
+ Bitboard blockSquares, MoveStack* mlist) {
Square to;
// Find non-pinned pawns
// Double pawn pushes
b2 = (Us == WHITE ? b1 << 8 : b1 >> 8) & pos.empty_squares() & TRank3BB;
- b2 = (Us == WHITE ? b2 << 8 : b2 >> 8) & blockSquares;;
+ b2 = (Us == WHITE ? b2 << 8 : b2 >> 8) & blockSquares;
while (b2)
{
to = pop_1st_bit(&b2);