/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2009 Marco Costalba
+ Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-
-////
-//// Includes
-////
-
#include <cassert>
#include "bitcount.h"
// Version used for pawns, where the 'from' square is given as a delta from the 'to' square
#define SERIALIZE_MOVES_D(b, d) while (b) { to = pop_1st_bit(&b); (*mlist++).move = make_move(to + (d), to); }
-////
-//// Local definitions
-////
-
namespace {
enum CastlingSide {
QUEEN_SIDE
};
- enum MoveType {
- CAPTURE,
- NON_CAPTURE,
- CHECK,
- EVASION
- };
+ template<CastlingSide>
+ MoveStack* generate_castle_moves(const Position&, MoveStack*, Color us);
- // Helper templates
- template<CastlingSide Side>
- MoveStack* generate_castle_moves(const Position&, MoveStack*);
+ template<Color, MoveType>
+ MoveStack* generate_pawn_moves(const Position&, MoveStack*, Bitboard, Square);
- template<Color Us, MoveType Type>
- MoveStack* generate_pawn_moves(const Position&, MoveStack*, Bitboard = EmptyBoardBB,
- Square = SQ_NONE, Bitboard = EmptyBoardBB);
+ template<PieceType Pt>
+ inline MoveStack* generate_discovered_checks(const Position& pos, MoveStack* mlist, Square from) {
- // Template generate_piece_moves (captures and non-captures) with specializations and overloads
- template<PieceType>
- MoveStack* generate_piece_moves(const Position&, MoveStack*, Color, Bitboard);
+ assert(Pt != QUEEN);
- template<>
- MoveStack* generate_piece_moves<KING>(const Position&, MoveStack*, Color, Bitboard);
+ Bitboard b = pos.attacks_from<Pt>(from) & pos.empty_squares();
+ if (Pt == KING)
+ {
+ Square ksq = pos.king_square(opposite_color(pos.side_to_move()));
+ b &= ~QueenPseudoAttacks[ksq];
+ }
+ SERIALIZE_MOVES(b);
+ return mlist;
+ }
- template<PieceType Piece, MoveType Type>
- inline MoveStack* generate_piece_moves(const Position& p, MoveStack* m, Color us) {
+ template<PieceType Pt>
+ inline MoveStack* generate_direct_checks(const Position& pos, MoveStack* mlist, Color us,
+ Bitboard dc, Square ksq) {
+ assert(Pt != KING);
- assert(Piece == PAWN);
- assert(Type == CAPTURE || Type == NON_CAPTURE);
+ Bitboard checkSqs, b;
+ Square from;
+ const Square* ptr = pos.piece_list_begin(us, Pt);
- return (us == WHITE ? generate_pawn_moves<WHITE, Type>(p, m)
- : generate_pawn_moves<BLACK, Type>(p, m));
- }
+ if ((from = *ptr++) == SQ_NONE)
+ return mlist;
- // Templates for non-capture checks generation
+ checkSqs = pos.attacks_from<Pt>(ksq) & pos.empty_squares();
- template<PieceType Piece>
- MoveStack* generate_discovered_checks(const Position& pos, Square from, MoveStack* mlist);
+ do
+ {
+ if ( (Pt == QUEEN && !(QueenPseudoAttacks[from] & checkSqs))
+ || (Pt == ROOK && !(RookPseudoAttacks[from] & checkSqs))
+ || (Pt == BISHOP && !(BishopPseudoAttacks[from] & checkSqs)))
+ continue;
- template<PieceType>
- MoveStack* generate_direct_checks(const Position&, MoveStack*, Color, Bitboard, Square);
+ if (dc && bit_is_set(dc, from))
+ continue;
- template<>
- inline MoveStack* generate_direct_checks<PAWN>(const Position& p, MoveStack* m, Color us, Bitboard dc, Square ksq) {
+ b = pos.attacks_from<Pt>(from) & checkSqs;
+ SERIALIZE_MOVES(b);
- return (us == WHITE ? generate_pawn_moves<WHITE, CHECK>(p, m, dc, ksq)
- : generate_pawn_moves<BLACK, CHECK>(p, m, dc, ksq));
- }
+ } while ((from = *ptr++) != SQ_NONE);
- // Template generate_piece_evasions with specializations
- template<PieceType>
- MoveStack* generate_piece_evasions(const Position&, MoveStack*, Color, Bitboard, Bitboard);
+ return mlist;
+ }
template<>
- inline MoveStack* generate_piece_evasions<PAWN>(const Position& p, MoveStack* m,
- Color us, Bitboard t, Bitboard pnd) {
+ FORCE_INLINE MoveStack* generate_direct_checks<PAWN>(const Position& p, MoveStack* m, Color us, Bitboard dc, Square ksq) {
- return (us == WHITE ? generate_pawn_moves<WHITE, EVASION>(p, m, pnd, SQ_NONE, t)
- : generate_pawn_moves<BLACK, EVASION>(p, m, pnd, SQ_NONE, t));
+ return (us == WHITE ? generate_pawn_moves<WHITE, MV_CHECK>(p, m, dc, ksq)
+ : generate_pawn_moves<BLACK, MV_CHECK>(p, m, dc, ksq));
}
-}
+ template<PieceType Pt, MoveType Type>
+ FORCE_INLINE MoveStack* generate_piece_moves(const Position& p, MoveStack* m, Color us, Bitboard t) {
-////
-//// Functions
-////
+ assert(Pt == PAWN);
+ assert(Type == MV_CAPTURE || Type == MV_NON_CAPTURE || Type == MV_EVASION);
+ return (us == WHITE ? generate_pawn_moves<WHITE, Type>(p, m, t, SQ_NONE)
+ : generate_pawn_moves<BLACK, Type>(p, m, t, SQ_NONE));
+ }
-/// generate_captures() generates all pseudo-legal captures and queen
-/// promotions. Returns a pointer to the end of the move list.
+ template<PieceType Pt>
+ FORCE_INLINE MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
-MoveStack* generate_captures(const Position& pos, MoveStack* mlist) {
+ Bitboard b;
+ Square from;
+ const Square* ptr = pos.piece_list_begin(us, Pt);
- assert(pos.is_ok());
- assert(!pos.is_check());
+ if (*ptr != SQ_NONE)
+ {
+ do {
+ from = *ptr;
+ b = pos.attacks_from<Pt>(from) & target;
+ SERIALIZE_MOVES(b);
+ } while (*++ptr != SQ_NONE);
+ }
+ return mlist;
+ }
- Color us = pos.side_to_move();
- Bitboard target = pos.pieces_of_color(opposite_color(us));
+ template<>
+ FORCE_INLINE MoveStack* generate_piece_moves<KING>(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
+
+ Bitboard b;
+ Square from = pos.king_square(us);
+
+ b = pos.attacks_from<KING>(from) & target;
+ SERIALIZE_MOVES(b);
+ return mlist;
+ }
- mlist = generate_piece_moves<QUEEN>(pos, mlist, us, target);
- mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
- mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
- mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
- mlist = generate_piece_moves<PAWN, CAPTURE>(pos, mlist, us);
- return generate_piece_moves<KING>(pos, mlist, us, target);
}
-/// generate_noncaptures() generates all pseudo-legal non-captures and
+/// generate<MV_CAPTURE> generates all pseudo-legal captures and queen
+/// promotions. Returns a pointer to the end of the move list.
+///
+/// generate<MV_NON_CAPTURE> generates all pseudo-legal non-captures and
/// underpromotions. Returns a pointer to the end of the move list.
+///
+/// generate<MV_NON_EVASION> generates all pseudo-legal captures and
+/// non-captures. Returns a pointer to the end of the move list.
-MoveStack* generate_noncaptures(const Position& pos, MoveStack* mlist) {
+template<MoveType Type>
+MoveStack* generate(const Position& pos, MoveStack* mlist) {
assert(pos.is_ok());
- assert(!pos.is_check());
+ assert(!pos.in_check());
Color us = pos.side_to_move();
- Bitboard target = pos.empty_squares();
+ Bitboard target;
+
+ if (Type == MV_CAPTURE || Type == MV_NON_EVASION)
+ target = pos.pieces_of_color(opposite_color(us));
+ else if (Type == MV_NON_CAPTURE)
+ target = pos.empty_squares();
+ else
+ assert(false);
+
+ if (Type == MV_NON_EVASION)
+ {
+ mlist = generate_piece_moves<PAWN, MV_CAPTURE>(pos, mlist, us, target);
+ mlist = generate_piece_moves<PAWN, MV_NON_CAPTURE>(pos, mlist, us, pos.empty_squares());
+ target |= pos.empty_squares();
+ }
+ else
+ mlist = generate_piece_moves<PAWN, Type>(pos, mlist, us, target);
- mlist = generate_piece_moves<PAWN, NON_CAPTURE>(pos, mlist, us);
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
mlist = generate_piece_moves<QUEEN>(pos, mlist, us, target);
mlist = generate_piece_moves<KING>(pos, mlist, us, target);
- mlist = generate_castle_moves<KING_SIDE>(pos, mlist);
- return generate_castle_moves<QUEEN_SIDE>(pos, mlist);
+
+ if (Type != MV_CAPTURE)
+ {
+ if (pos.can_castle_kingside(us))
+ mlist = generate_castle_moves<KING_SIDE>(pos, mlist, us);
+
+ if (pos.can_castle_queenside(us))
+ mlist = generate_castle_moves<QUEEN_SIDE>(pos, mlist, us);
+ }
+
+ return mlist;
}
+// Explicit template instantiations
+template MoveStack* generate<MV_CAPTURE>(const Position& pos, MoveStack* mlist);
+template MoveStack* generate<MV_NON_CAPTURE>(const Position& pos, MoveStack* mlist);
+template MoveStack* generate<MV_NON_EVASION>(const Position& pos, MoveStack* mlist);
-/// generate_non_capture_checks() generates all pseudo-legal non-captures and
-/// underpromotions that give check. Returns a pointer to the end of the move list.
-MoveStack* generate_non_capture_checks(const Position& pos, MoveStack* mlist, Bitboard dc) {
+/// generate_non_capture_checks() generates all pseudo-legal non-captures and knight
+/// underpromotions that give check. Returns a pointer to the end of the move list.
+template<>
+MoveStack* generate<MV_NON_CAPTURE_CHECK>(const Position& pos, MoveStack* mlist) {
assert(pos.is_ok());
- assert(!pos.is_check());
+ assert(!pos.in_check());
+ Bitboard b, dc;
+ Square from;
Color us = pos.side_to_move();
Square ksq = pos.king_square(opposite_color(us));
- assert(pos.piece_on(ksq) == piece_of_color_and_type(opposite_color(us), KING));
+ assert(pos.piece_on(ksq) == make_piece(opposite_color(us), KING));
// Discovered non-capture checks
- Bitboard b = dc;
+ b = dc = pos.discovered_check_candidates(us);
+
while (b)
{
- Square from = pop_1st_bit(&b);
+ from = pop_1st_bit(&b);
switch (pos.type_of_piece_on(from))
{
case PAWN: /* Will be generated togheter with pawns direct checks */ break;
- case KNIGHT: mlist = generate_discovered_checks<KNIGHT>(pos, from, mlist); break;
- case BISHOP: mlist = generate_discovered_checks<BISHOP>(pos, from, mlist); break;
- case ROOK: mlist = generate_discovered_checks<ROOK>(pos, from, mlist); break;
- case KING: mlist = generate_discovered_checks<KING>(pos, from, mlist); break;
+ case KNIGHT: mlist = generate_discovered_checks<KNIGHT>(pos, mlist, from); break;
+ case BISHOP: mlist = generate_discovered_checks<BISHOP>(pos, mlist, from); break;
+ case ROOK: mlist = generate_discovered_checks<ROOK>(pos, mlist, from); break;
+ case KING: mlist = generate_discovered_checks<KING>(pos, mlist, from); break;
default: assert(false); break;
}
}
/// generate_evasions() generates all pseudo-legal check evasions when
/// the side to move is in check. Returns a pointer to the end of the move list.
-
-MoveStack* generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pinned) {
+template<>
+MoveStack* generate<MV_EVASION>(const Position& pos, MoveStack* mlist) {
assert(pos.is_ok());
- assert(pos.is_check());
+ assert(pos.in_check());
- Bitboard b;
- Square from, to, checksq;
+ Bitboard b, target;
+ Square from, checksq;
int checkersCnt = 0;
Color us = pos.side_to_move();
- Color them = opposite_color(us);
Square ksq = pos.king_square(us);
Bitboard checkers = pos.checkers();
Bitboard sliderAttacks = EmptyBoardBB;
- assert(pos.piece_on(ksq) == piece_of_color_and_type(us, KING));
+ assert(pos.piece_on(ksq) == make_piece(us, KING));
assert(checkers);
// Find squares attacked by slider checkers, we will remove
checkersCnt++;
checksq = pop_1st_bit(&b);
- assert(pos.color_of_piece_on(checksq) == them);
+ assert(pos.color_of_piece_on(checksq) == opposite_color(us));
switch (pos.type_of_piece_on(checksq))
{
case QUEEN:
// In case of a queen remove also squares attacked in the other direction to
// avoid possible illegal moves when queen and king are on adjacent squares.
- if (direction_is_straight(checksq, ksq))
+ if (RookPseudoAttacks[checksq] & (1ULL << ksq))
sliderAttacks |= RookPseudoAttacks[checksq] | pos.attacks_from<BISHOP>(checksq);
else
sliderAttacks |= BishopPseudoAttacks[checksq] | pos.attacks_from<ROOK>(checksq);
if (checkersCnt > 1)
return mlist;
- Bitboard target = squares_between(checksq, ksq);
+ // Find squares where a blocking evasion or a capture of the
+ // checker piece is possible.
+ target = squares_between(checksq, ksq) | checkers;
- // Pawn captures
- b = pos.attacks_from<PAWN>(checksq, them) & pos.pieces(PAWN, us) & ~pinned;
- while (b)
- {
- from = pop_1st_bit(&b);
- if (relative_rank(us, checksq) == RANK_8)
- {
- (*mlist++).move = make_promotion_move(from, checksq, QUEEN);
- (*mlist++).move = make_promotion_move(from, checksq, ROOK);
- (*mlist++).move = make_promotion_move(from, checksq, BISHOP);
- (*mlist++).move = make_promotion_move(from, checksq, KNIGHT);
- } else
- (*mlist++).move = make_move(from, checksq);
- }
-
- // Pawn blocking evasions (possible only if the checking piece is a slider)
- if (sliderAttacks)
- mlist = generate_piece_evasions<PAWN>(pos, mlist, us, target, pinned);
-
- // Add the checking piece to the target squares
- target |= checkers;
-
- // Captures and blocking evasions for the other pieces
+ mlist = generate_piece_moves<PAWN, MV_EVASION>(pos, mlist, us, target);
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
- mlist = generate_piece_moves<QUEEN>(pos, mlist, us, target);
-
- // Finally, the special case of en passant captures. An en passant
- // capture can only be a check evasion if the check is not a discovered
- // check. If pos.ep_square() is set, the last move made must have been
- // a double pawn push. If, furthermore, the checking piece is a pawn,
- // an en passant check evasion may be possible.
- if (pos.ep_square() != SQ_NONE && (checkers & pos.pieces(PAWN, them)))
- {
- to = pos.ep_square();
- b = pos.attacks_from<PAWN>(to, them) & pos.pieces(PAWN, us);
+ return generate_piece_moves<QUEEN>(pos, mlist, us, target);
+}
- // The checking pawn cannot be a discovered (bishop) check candidate
- // otherwise we were in check also before last double push move.
- assert(!bit_is_set(pos.discovered_check_candidates(them), checksq));
- assert(count_1s(b) == 1 || count_1s(b) == 2);
- b &= ~pinned;
- while (b)
- {
- from = pop_1st_bit(&b);
- // Move is always legal because checking pawn is not a discovered
- // check candidate and our capturing pawn has been already tested
- // against pinned pieces.
- (*mlist++).move = make_ep_move(from, to);
- }
- }
- return mlist;
-}
+/// generate<MV_LEGAL / MV_PSEUDO_LEGAL> computes a complete list of legal
+/// or pseudo-legal moves in the current position.
+template<>
+MoveStack* generate<MV_PSEUDO_LEGAL>(const Position& pos, MoveStack* mlist) {
+ assert(pos.is_ok());
-/// generate_moves() computes a complete list of legal or pseudo-legal moves in
-/// the current position. This function is not very fast, and should be used
-/// only in non time-critical paths.
+ return pos.in_check() ? generate<MV_EVASION>(pos, mlist)
+ : generate<MV_NON_EVASION>(pos, mlist);
+}
-MoveStack* generate_moves(const Position& pos, MoveStack* mlist, bool pseudoLegal) {
+template<>
+MoveStack* generate<MV_LEGAL>(const Position& pos, MoveStack* mlist) {
assert(pos.is_ok());
- MoveStack* last;
+ MoveStack *last, *cur = mlist;
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
- // Generate pseudo-legal moves
- if (pos.is_check())
- last = generate_evasions(pos, mlist, pinned);
- else {
- last = generate_captures(pos, mlist);
- last = generate_noncaptures(pos, last);
- }
- if (pseudoLegal)
- return last;
+ last = generate<MV_PSEUDO_LEGAL>(pos, mlist);
// Remove illegal moves from the list
- for (MoveStack* cur = mlist; cur != last; cur++)
+ while (cur != last)
if (!pos.pl_move_is_legal(cur->move, pinned))
- {
cur->move = (--last)->move;
- cur--;
- }
- return last;
-}
-
-
-/// move_is_legal() takes a position and a (not necessarily pseudo-legal)
-/// move and tests whether the move is legal. This version is not very fast
-/// and should be used only in non time-critical paths.
-
-bool move_is_legal(const Position& pos, const Move m) {
-
- MoveStack mlist[256];
- MoveStack* last = generate_moves(pos, mlist, true);
- for (MoveStack* cur = mlist; cur != last; cur++)
- if (cur->move == m)
- return pos.pl_move_is_legal(m);
+ else
+ cur++;
- return false;
+ return last;
}
-/// Fast version of move_is_legal() that takes a position a move and a
-/// bitboard of pinned pieces as input, and tests whether the move is legal.
-/// This version must only be used when the side to move is not in check.
-
-bool move_is_legal(const Position& pos, const Move m, Bitboard pinned) {
-
- assert(pos.is_ok());
- assert(!pos.is_check());
- assert(move_is_ok(m));
- assert(pinned == pos.pinned_pieces(pos.side_to_move()));
-
- // Use a slower but simpler function for uncommon cases
- if (move_is_ep(m) || move_is_castle(m))
- return move_is_legal(pos, m);
-
- Color us = pos.side_to_move();
- Color them = opposite_color(us);
- Square from = move_from(m);
- Square to = move_to(m);
- Piece pc = pos.piece_on(from);
-
- // If the from square is not occupied by a piece belonging to the side to
- // move, the move is obviously not legal.
- if (color_of_piece(pc) != us)
- return false;
-
- // The destination square cannot be occupied by a friendly piece
- if (pos.color_of_piece_on(to) == us)
- return false;
-
- // Handle the special case of a pawn move
- if (type_of_piece(pc) == PAWN)
- {
- // Move direction must be compatible with pawn color
- int direction = to - from;
- if ((us == WHITE) != (direction > 0))
- return false;
-
- // A pawn move is a promotion iff the destination square is
- // on the 8/1th rank.
- if (( (square_rank(to) == RANK_8 && us == WHITE)
- ||(square_rank(to) == RANK_1 && us != WHITE)) != bool(move_is_promotion(m)))
- return false;
-
- // Proceed according to the square delta between the origin and
- // destination squares.
- switch (direction)
- {
- case DELTA_NW:
- case DELTA_NE:
- case DELTA_SW:
- case DELTA_SE:
- // Capture. The destination square must be occupied by an enemy
- // piece (en passant captures was handled earlier).
- if (pos.color_of_piece_on(to) != them)
- return false;
- break;
-
- case DELTA_N:
- case DELTA_S:
- // Pawn push. The destination square must be empty.
- if (!pos.square_is_empty(to))
- return false;
- break;
-
- case DELTA_NN:
- // Double white pawn push. The destination square must be on the fourth
- // rank, and both the destination square and the square between the
- // source and destination squares must be empty.
- if ( square_rank(to) != RANK_4
- || !pos.square_is_empty(to)
- || !pos.square_is_empty(from + DELTA_N))
- return false;
- break;
+namespace {
- case DELTA_SS:
- // Double black pawn push. The destination square must be on the fifth
- // rank, and both the destination square and the square between the
- // source and destination squares must be empty.
- if ( square_rank(to) != RANK_5
- || !pos.square_is_empty(to)
- || !pos.square_is_empty(from + DELTA_S))
- return false;
- break;
+ template<Square Delta>
+ inline Bitboard move_pawns(Bitboard p) {
- default:
- return false;
- }
- // The move is pseudo-legal, check if it is also legal
- return pos.pl_move_is_legal(m, pinned);
+ return Delta == DELTA_N ? p << 8 : Delta == DELTA_S ? p >> 8 :
+ Delta == DELTA_NE ? p << 9 : Delta == DELTA_SE ? p >> 7 :
+ Delta == DELTA_NW ? p << 7 : Delta == DELTA_SW ? p >> 9 : p;
}
- // Luckly we can handle all the other pieces in one go
- return ( bit_is_set(pos.attacks_from(pc, from), to)
- && pos.pl_move_is_legal(m, pinned)
- && !move_is_promotion(m));
-}
-
-
-namespace {
+ template<MoveType Type, Square Delta>
+ inline MoveStack* generate_pawn_captures(MoveStack* mlist, Bitboard pawns, Bitboard target) {
- template<PieceType Piece>
- MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
+ const Bitboard TFileABB = (Delta == DELTA_NE || Delta == DELTA_SE ? FileABB : FileHBB);
- Square from;
Bitboard b;
- const Square* ptr = pos.piece_list_begin(us, Piece);
+ Square to;
- while ((from = *ptr++) != SQ_NONE)
- {
- b = pos.attacks_from<Piece>(from) & target;
- SERIALIZE_MOVES(b);
- }
+ // Captures in the a1-h8 (a8-h1 for black) diagonal or in the h1-a8 (h8-a1 for black)
+ b = move_pawns<Delta>(pawns) & target & ~TFileABB;
+ SERIALIZE_MOVES_D(b, -Delta);
return mlist;
}
- template<>
- MoveStack* generate_piece_moves<KING>(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
+ template<Color Us, MoveType Type, Square Delta>
+ inline MoveStack* generate_promotions(const Position& pos, MoveStack* mlist, Bitboard pawnsOn7, Bitboard target) {
+
+ const Bitboard TFileABB = (Delta == DELTA_NE || Delta == DELTA_SE ? FileABB : FileHBB);
Bitboard b;
- Square from = pos.king_square(us);
+ Square to;
- b = pos.attacks_from<KING>(from) & target;
- SERIALIZE_MOVES(b);
- return mlist;
- }
+ // Promotions and under-promotions, both captures and non-captures
+ b = move_pawns<Delta>(pawnsOn7) & target;
- template<PieceType Piece>
- MoveStack* generate_piece_evasions(const Position& pos, MoveStack* mlist,
- Color us, Bitboard target, Bitboard pinned) {
- Square from;
- Bitboard b;
- const Square* ptr = pos.piece_list_begin(us, Piece);
+ if (Delta != DELTA_N && Delta != DELTA_S)
+ b &= ~TFileABB;
- while ((from = *ptr++) != SQ_NONE)
+ while (b)
{
- if (pinned && bit_is_set(pinned, from))
- continue;
+ to = pop_1st_bit(&b);
- b = pos.attacks_from<Piece>(from) & target;
- SERIALIZE_MOVES(b);
- }
- return mlist;
- }
+ if (Type == MV_CAPTURE || Type == MV_EVASION)
+ (*mlist++).move = make_promotion_move(to - Delta, to, QUEEN);
- template<Color Us, SquareDelta Direction>
- inline Bitboard move_pawns(Bitboard p) {
+ if (Type == MV_NON_CAPTURE || Type == MV_EVASION)
+ {
+ (*mlist++).move = make_promotion_move(to - Delta, to, ROOK);
+ (*mlist++).move = make_promotion_move(to - Delta, to, BISHOP);
+ (*mlist++).move = make_promotion_move(to - Delta, to, KNIGHT);
+ }
- if (Direction == DELTA_N)
- return Us == WHITE ? p << 8 : p >> 8;
- else if (Direction == DELTA_NE)
- return Us == WHITE ? p << 9 : p >> 7;
- else if (Direction == DELTA_NW)
- return Us == WHITE ? p << 7 : p >> 9;
- else
- return p;
+ // This is the only possible under promotion that can give a check
+ // not already included in the queen-promotion.
+ if ( Type == MV_CHECK
+ && bit_is_set(pos.attacks_from<KNIGHT>(to), pos.king_square(opposite_color(Us))))
+ (*mlist++).move = make_promotion_move(to - Delta, to, KNIGHT);
+ else (void)pos; // Silence a warning under MSVC
+ }
+ return mlist;
}
- template<Color Us, SquareDelta Diagonal>
- MoveStack* generate_pawn_diagonal_captures(MoveStack* mlist, Bitboard pawns, Bitboard enemyPieces, bool promotion) {
+ template<Color Us, MoveType Type>
+ MoveStack* generate_pawn_moves(const Position& pos, MoveStack* mlist, Bitboard target, Square ksq) {
- // Calculate our parametrized parameters at compile time
- const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB);
- const Bitboard TFileABB = (Diagonal == DELTA_NE ? FileABB : FileHBB);
- const SquareDelta TDELTA_NE = (Us == WHITE ? DELTA_NE : DELTA_SE);
- const SquareDelta TDELTA_NW = (Us == WHITE ? DELTA_NW : DELTA_SW);
- const SquareDelta TTDELTA_NE = (Diagonal == DELTA_NE ? TDELTA_NE : TDELTA_NW);
+ // Calculate our parametrized parameters at compile time, named
+ // according to the point of view of white side.
+ const Color Them = (Us == WHITE ? BLACK : WHITE);
+ const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
+ const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
+ const Square TDELTA_N = (Us == WHITE ? DELTA_N : DELTA_S);
+ const Square TDELTA_NE = (Us == WHITE ? DELTA_NE : DELTA_SE);
+ const Square TDELTA_NW = (Us == WHITE ? DELTA_NW : DELTA_SW);
Square to;
+ Bitboard b1, b2, dc1, dc2, pawnPushes, emptySquares;
+ Bitboard pawns = pos.pieces(PAWN, Us);
+ Bitboard pawnsOn7 = pawns & TRank7BB;
+ Bitboard enemyPieces = (Type == MV_CAPTURE ? target : pos.pieces_of_color(Them));
- // Captures in the a1-h8 (a8-h1 for black) diagonal or in the h1-a8 (h8-a1 for black)
- Bitboard b1 = move_pawns<Us, Diagonal>(pawns) & ~TFileABB & enemyPieces;
+ // Pre-calculate pawn pushes before changing emptySquares definition
+ if (Type != MV_CAPTURE)
+ {
+ emptySquares = (Type == MV_NON_CAPTURE ? target : pos.empty_squares());
+ pawnPushes = move_pawns<TDELTA_N>(pawns & ~TRank7BB) & emptySquares;
+ }
- // Capturing promotions
- if (promotion)
+ if (Type == MV_EVASION)
{
- Bitboard b2 = b1 & TRank8BB;
- b1 &= ~TRank8BB;
- while (b2)
- {
- to = pop_1st_bit(&b2);
- (*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, QUEEN);
- }
+ emptySquares &= target; // Only blocking squares
+ enemyPieces &= target; // Capture only the checker piece
}
- // Capturing non-promotions
- SERIALIZE_MOVES_D(b1, -TTDELTA_NE);
- return mlist;
- }
+ // Promotions and underpromotions
+ if (pawnsOn7)
+ {
+ if (Type == MV_CAPTURE)
+ emptySquares = pos.empty_squares();
- template<Color Us, MoveType Type>
- MoveStack* generate_pawn_moves(const Position& pos, MoveStack* mlist, Bitboard dcp,
- Square ksq, Bitboard blockSquares) {
-
- // Calculate our parametrized parameters at compile time
- const Color Them = (Us == WHITE ? BLACK : WHITE);
- const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB);
- const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
- const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
- const SquareDelta TDELTA_NE = (Us == WHITE ? DELTA_NE : DELTA_SE);
- const SquareDelta TDELTA_NW = (Us == WHITE ? DELTA_NW : DELTA_SW);
- const SquareDelta TDELTA_N = (Us == WHITE ? DELTA_N : DELTA_S);
-
- Bitboard b1, b2, dcPawns1, dcPawns2;
- Square to;
- Bitboard pawns = (Type == EVASION ? pos.pieces(PAWN, Us) & ~dcp : pos.pieces(PAWN, Us));
- bool possiblePromotion = pawns & TRank7BB;
+ pawns &= ~TRank7BB;
+ mlist = generate_promotions<Us, Type, TDELTA_NE>(pos, mlist, pawnsOn7, enemyPieces);
+ mlist = generate_promotions<Us, Type, TDELTA_NW>(pos, mlist, pawnsOn7, enemyPieces);
+ mlist = generate_promotions<Us, Type, TDELTA_N >(pos, mlist, pawnsOn7, emptySquares);
+ }
- if (Type == CAPTURE)
+ // Standard captures
+ if (Type == MV_CAPTURE || Type == MV_EVASION)
{
- // Standard captures and capturing promotions in both directions
- Bitboard enemyPieces = pos.pieces_of_color(opposite_color(Us));
- mlist = generate_pawn_diagonal_captures<Us, DELTA_NE>(mlist, pawns, enemyPieces, possiblePromotion);
- mlist = generate_pawn_diagonal_captures<Us, DELTA_NW>(mlist, pawns, enemyPieces, possiblePromotion);
+ mlist = generate_pawn_captures<Type, TDELTA_NE>(mlist, pawns, enemyPieces);
+ mlist = generate_pawn_captures<Type, TDELTA_NW>(mlist, pawns, enemyPieces);
}
- if (possiblePromotion)
+ // Single and double pawn pushes
+ if (Type != MV_CAPTURE)
{
- // When generating checks consider under-promotion moves (both captures
- // and non captures) only if can give a discovery check. Note that dcp
- // is dc bitboard or pinned bitboard when Type == EVASION.
- Bitboard pp = (Type == CHECK ? pawns & dcp : pawns);
+ b1 = pawnPushes & emptySquares;
+ b2 = move_pawns<TDELTA_N>(pawnPushes & TRank3BB) & emptySquares;
- if (Type != EVASION && Type != CAPTURE)
+ if (Type == MV_CHECK)
{
- Bitboard enemyPieces = pos.pieces_of_color(opposite_color(Us));
-
- // Underpromotion captures in the a1-h8 (a8-h1 for black) direction
- b1 = move_pawns<Us, DELTA_NE>(pp) & ~FileABB & enemyPieces & TRank8BB;
- while (b1)
+ // Consider only pawn moves which give direct checks
+ b1 &= pos.attacks_from<PAWN>(ksq, Them);
+ b2 &= pos.attacks_from<PAWN>(ksq, Them);
+
+ // Add pawn moves which gives discovered check. This is possible only
+ // if the pawn is not on the same file as the enemy king, because we
+ // don't generate captures.
+ if (pawns & target) // For CHECK type target is dc bitboard
{
- to = pop_1st_bit(&b1);
- (*mlist++).move = make_promotion_move(to - TDELTA_NE, to, ROOK);
- (*mlist++).move = make_promotion_move(to - TDELTA_NE, to, BISHOP);
- (*mlist++).move = make_promotion_move(to - TDELTA_NE, to, KNIGHT);
- }
+ dc1 = move_pawns<TDELTA_N>(pawns & target & ~file_bb(ksq)) & emptySquares;
+ dc2 = move_pawns<TDELTA_N>(dc1 & TRank3BB) & emptySquares;
- // Underpromotion captures in the h1-a8 (h8-a1 for black) direction
- b1 = move_pawns<Us, DELTA_NW>(pp) & ~FileHBB & enemyPieces & TRank8BB;
- while (b1)
- {
- to = pop_1st_bit(&b1);
- (*mlist++).move = make_promotion_move(to - TDELTA_NW, to, ROOK);
- (*mlist++).move = make_promotion_move(to - TDELTA_NW, to, BISHOP);
- (*mlist++).move = make_promotion_move(to - TDELTA_NW, to, KNIGHT);
+ b1 |= dc1;
+ b2 |= dc2;
}
}
-
- // Underpromotion pawn pushes. Also queen promotions for evasions and captures.
- b1 = move_pawns<Us, DELTA_N>(pp) & TRank8BB;
- b1 &= (Type == EVASION ? blockSquares : pos.empty_squares());
-
- while (b1)
- {
- to = pop_1st_bit(&b1);
- if (Type == EVASION || Type == CAPTURE)
- (*mlist++).move = make_promotion_move(to - TDELTA_N, to, QUEEN);
-
- if (Type != CAPTURE)
- {
- (*mlist++).move = make_promotion_move(to - TDELTA_N, to, ROOK);
- (*mlist++).move = make_promotion_move(to - TDELTA_N, to, BISHOP);
- (*mlist++).move = make_promotion_move(to - TDELTA_N, to, KNIGHT);
- }
- }
- }
-
- if (Type != CAPTURE)
- {
- Bitboard emptySquares = pos.empty_squares();
- dcPawns1 = dcPawns2 = EmptyBoardBB;
- if (Type == CHECK && (pawns & dcp))
- {
- // Pawn moves which gives discovered check. This is possible only if the
- // pawn is not on the same file as the enemy king, because we don't
- // generate captures.
- dcPawns1 = move_pawns<Us, DELTA_N>(pawns & dcp & ~file_bb(ksq)) & emptySquares & ~TRank8BB;
- dcPawns2 = move_pawns<Us, DELTA_N>(dcPawns1 & TRank3BB) & emptySquares;
- }
-
- // Single pawn pushes
- b1 = move_pawns<Us, DELTA_N>(pawns) & emptySquares & ~TRank8BB;
- b2 = (Type == CHECK ? (b1 & pos.attacks_from<PAWN>(ksq, Them)) | dcPawns1 :
- (Type == EVASION ? b1 & blockSquares : b1));
- SERIALIZE_MOVES_D(b2, -TDELTA_N);
-
- // Double pawn pushes
- b1 = move_pawns<Us, DELTA_N>(b1 & TRank3BB) & emptySquares;
- b2 = (Type == CHECK ? (b1 & pos.attacks_from<PAWN>(ksq, Them)) | dcPawns2 :
- (Type == EVASION ? b1 & blockSquares : b1));
+ SERIALIZE_MOVES_D(b1, -TDELTA_N);
SERIALIZE_MOVES_D(b2, -TDELTA_N -TDELTA_N);
}
- else if (pos.ep_square() != SQ_NONE) // En passant captures
+
+ // En passant captures
+ if ((Type == MV_CAPTURE || Type == MV_EVASION) && pos.ep_square() != SQ_NONE)
{
assert(Us != WHITE || square_rank(pos.ep_square()) == RANK_6);
assert(Us != BLACK || square_rank(pos.ep_square()) == RANK_3);
+ // An en passant capture can be an evasion only if the checking piece
+ // is the double pushed pawn and so is in the target. Otherwise this
+ // is a discovery check and we are forced to do otherwise.
+ if (Type == MV_EVASION && !bit_is_set(target, pos.ep_square() - TDELTA_N))
+ return mlist;
+
b1 = pawns & pos.attacks_from<PAWN>(pos.ep_square(), Them);
+
assert(b1 != EmptyBoardBB);
while (b1)
return mlist;
}
- template<PieceType Piece>
- MoveStack* generate_discovered_checks(const Position& pos, Square from, MoveStack* mlist) {
-
- assert(Piece != QUEEN);
-
- Bitboard b = pos.attacks_from<Piece>(from) & pos.empty_squares();
- if (Piece == KING)
- {
- Square ksq = pos.king_square(opposite_color(pos.side_to_move()));
- b &= ~QueenPseudoAttacks[ksq];
- }
- SERIALIZE_MOVES(b);
- return mlist;
- }
-
- template<PieceType Piece>
- MoveStack* generate_direct_checks(const Position& pos, MoveStack* mlist, Color us,
- Bitboard dc, Square ksq) {
- assert(Piece != KING);
-
- Square from;
- Bitboard checkSqs;
- const Square* ptr = pos.piece_list_begin(us, Piece);
-
- if ((from = *ptr++) == SQ_NONE)
- return mlist;
-
- checkSqs = pos.attacks_from<Piece>(ksq) & pos.empty_squares();
-
- do
- {
- if ( (Piece == QUEEN && !(QueenPseudoAttacks[from] & checkSqs))
- || (Piece == ROOK && !(RookPseudoAttacks[from] & checkSqs))
- || (Piece == BISHOP && !(BishopPseudoAttacks[from] & checkSqs)))
- continue;
-
- if (dc && bit_is_set(dc, from))
- continue;
-
- Bitboard bb = pos.attacks_from<Piece>(from) & checkSqs;
- SERIALIZE_MOVES(bb);
-
- } while ((from = *ptr++) != SQ_NONE);
-
- return mlist;
- }
-
template<CastlingSide Side>
- MoveStack* generate_castle_moves(const Position& pos, MoveStack* mlist) {
+ MoveStack* generate_castle_moves(const Position& pos, MoveStack* mlist, Color us) {
- Color us = pos.side_to_move();
+ Color them = opposite_color(us);
+ Square ksq = pos.king_square(us);
- if ( (Side == KING_SIDE && pos.can_castle_kingside(us))
- ||(Side == QUEEN_SIDE && pos.can_castle_queenside(us)))
- {
- Color them = opposite_color(us);
- Square ksq = pos.king_square(us);
+ assert(pos.piece_on(ksq) == make_piece(us, KING));
- assert(pos.piece_on(ksq) == piece_of_color_and_type(us, KING));
+ Square rsq = (Side == KING_SIDE ? pos.initial_kr_square(us) : pos.initial_qr_square(us));
+ Square s1 = relative_square(us, Side == KING_SIDE ? SQ_G1 : SQ_C1);
+ Square s2 = relative_square(us, Side == KING_SIDE ? SQ_F1 : SQ_D1);
+ Square s;
+ bool illegal = false;
- Square rsq = (Side == KING_SIDE ? pos.initial_kr_square(us) : pos.initial_qr_square(us));
- Square s1 = relative_square(us, Side == KING_SIDE ? SQ_G1 : SQ_C1);
- Square s2 = relative_square(us, Side == KING_SIDE ? SQ_F1 : SQ_D1);
- Square s;
- bool illegal = false;
+ assert(pos.piece_on(rsq) == make_piece(us, ROOK));
- assert(pos.piece_on(rsq) == piece_of_color_and_type(us, ROOK));
+ // It is a bit complicated to correctly handle Chess960
+ for (s = Min(ksq, s1); s <= Max(ksq, s1); s++)
+ if ( (s != ksq && s != rsq && pos.square_is_occupied(s))
+ ||(pos.attackers_to(s) & pos.pieces_of_color(them)))
+ illegal = true;
- // It is a bit complicated to correctly handle Chess960
- for (s = Min(ksq, s1); s <= Max(ksq, s1); s++)
- if ( (s != ksq && s != rsq && pos.square_is_occupied(s))
- ||(pos.attackers_to(s) & pos.pieces_of_color(them)))
- illegal = true;
+ for (s = Min(rsq, s2); s <= Max(rsq, s2); s++)
+ if (s != ksq && s != rsq && pos.square_is_occupied(s))
+ illegal = true;
- for (s = Min(rsq, s2); s <= Max(rsq, s2); s++)
- if (s != ksq && s != rsq && pos.square_is_occupied(s))
- illegal = true;
+ if ( Side == QUEEN_SIDE
+ && square_file(rsq) == FILE_B
+ && ( pos.piece_on(relative_square(us, SQ_A1)) == make_piece(them, ROOK)
+ || pos.piece_on(relative_square(us, SQ_A1)) == make_piece(them, QUEEN)))
+ illegal = true;
- if ( Side == QUEEN_SIDE
- && square_file(rsq) == FILE_B
- && ( pos.piece_on(relative_square(us, SQ_A1)) == piece_of_color_and_type(them, ROOK)
- || pos.piece_on(relative_square(us, SQ_A1)) == piece_of_color_and_type(them, QUEEN)))
- illegal = true;
+ if (!illegal)
+ (*mlist++).move = make_castle_move(ksq, rsq);
- if (!illegal)
- (*mlist++).move = make_castle_move(ksq, rsq);
- }
return mlist;
}
-}
+
+} // namespace