/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
+ Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
#if !defined(MOVEGEN_H_INCLUDED)
#define MOVEGEN_H_INCLUDED
-#include "move.h"
-#include "position.h"
+#include "types.h"
enum MoveType {
MV_CAPTURE,
- MV_NON_CAPTURE,
- MV_CHECK,
- MV_NON_CAPTURE_CHECK,
+ MV_QUIET,
+ MV_QUIET_CHECK,
MV_EVASION,
MV_NON_EVASION,
MV_LEGAL
};
+class Position;
+
template<MoveType>
MoveStack* generate(const Position& pos, MoveStack* mlist);
+/// The MoveList struct is a simple wrapper around generate(), sometimes comes
+/// handy to use this class instead of the low level generate() function.
template<MoveType T>
struct MoveList {
void operator++() { cur++; }
bool end() const { return cur == last; }
Move move() const { return cur->move; }
- int size() const { return last - mlist; }
+ int size() const { return int(last - mlist); }
private:
MoveStack mlist[MAX_MOVES];