/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
+ Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
+ Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
-
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include <algorithm>
#include <cassert>
-#include "movegen.h"
#include "movepick.h"
namespace {
- enum Sequencer {
- MAIN_SEARCH, CAPTURES_S1, KILLERS_S1, QUIETS_1_S1, QUIETS_2_S1, BAD_CAPTURES_S1,
- EVASION, EVASIONS_S2,
- QSEARCH_0, CAPTURES_S3, QUIET_CHECKS_S3,
- QSEARCH_1, CAPTURES_S4,
- PROBCUT, CAPTURES_S5,
- RECAPTURE, CAPTURES_S6,
- STOP
+ enum Stages {
+ MAIN_TT, CAPTURE_INIT, GOOD_CAPTURE, REFUTATION, QUIET_INIT, QUIET, BAD_CAPTURE,
+ EVASION_TT, EVASION_INIT, EVASION,
+ PROBCUT_TT, PROBCUT_INIT, PROBCUT,
+ QSEARCH_TT, QCAPTURE_INIT, QCAPTURE, QCHECK_INIT, QCHECK
};
- // Unary predicate used by std::partition to split positive scores from remaining
- // ones so to sort separately the two sets, and with the second sort delayed.
- inline bool has_positive_score(const MoveStack& move) { return move.score > 0; }
-
- // Picks and moves to the front the best move in the range [firstMove, lastMove),
- // it is faster than sorting all the moves in advance when moves are few, as
- // normally are the possible captures.
- inline MoveStack* pick_best(MoveStack* firstMove, MoveStack* lastMove)
- {
- std::swap(*firstMove, *std::max_element(firstMove, lastMove));
- return firstMove;
+ // partial_insertion_sort() sorts moves in descending order up to and including
+ // a given limit. The order of moves smaller than the limit is left unspecified.
+ void partial_insertion_sort(ExtMove* begin, ExtMove* end, int limit) {
+
+ for (ExtMove *sortedEnd = begin, *p = begin + 1; p < end; ++p)
+ if (p->value >= limit)
+ {
+ ExtMove tmp = *p, *q;
+ *p = *++sortedEnd;
+ for (q = sortedEnd; q != begin && *(q - 1) < tmp; --q)
+ *q = *(q - 1);
+ *q = tmp;
+ }
}
-}
+
+} // namespace
/// Constructors of the MovePicker class. As arguments we pass information
-/// to help it to return the presumably good moves first, to decide which
+/// to help it to return the (presumably) good moves first, to decide which
/// moves to return (in the quiescence search, for instance, we only want to
-/// search captures, promotions and some checks) and about how important good
-/// move ordering is at the current node.
-
-MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h,
- Search::Stack* ss, Value beta) : pos(p), H(h), depth(d) {
+/// search captures, promotions, and some checks) and how important good move
+/// ordering is at the current node.
- assert(d > DEPTH_ZERO);
+/// MovePicker constructor for the main search
+MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh,
+ const CapturePieceToHistory* cph, const PieceToHistory** ch, Move cm, Move* killers)
+ : pos(p), mainHistory(mh), captureHistory(cph), continuationHistory(ch),
+ refutations{{killers[0], 0}, {killers[1], 0}, {cm, 0}}, depth(d) {
- captureThreshold = 0;
- curMove = lastMove = moves;
- lastBadCapture = moves + MAX_MOVES - 1;
+ assert(d > 0);
- if (p.in_check())
- phase = EVASION;
-
- else
- {
- phase = MAIN_SEARCH;
-
- killers[0].move = ss->killers[0];
- killers[1].move = ss->killers[1];
-
- // Consider sligtly negative captures as good if at low depth and far from beta
- if (ss && ss->eval < beta - PawnValueMidgame && d < 3 * ONE_PLY)
- captureThreshold = -PawnValueMidgame;
-
- // Consider negative captures as good if still enough to reach beta
- else if (ss && ss->eval > beta)
- captureThreshold = beta - ss->eval;
- }
-
- ttMove = (ttm && pos.is_pseudo_legal(ttm) ? ttm : MOVE_NONE);
- lastMove += (ttMove != MOVE_NONE);
+ stage = pos.checkers() ? EVASION_TT : MAIN_TT;
+ ttMove = ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE;
+ stage += (ttMove == MOVE_NONE);
}
-MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h,
- Square sq) : pos(p), H(h), curMove(moves), lastMove(moves) {
-
- assert(d <= DEPTH_ZERO);
-
- if (p.in_check())
- phase = EVASION;
+/// MovePicker constructor for quiescence search
+MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh,
+ const CapturePieceToHistory* cph, const PieceToHistory** ch, Square rs)
+ : pos(p), mainHistory(mh), captureHistory(cph), continuationHistory(ch), recaptureSquare(rs), depth(d) {
- else if (d > DEPTH_QS_NO_CHECKS)
- phase = QSEARCH_0;
+ assert(d <= 0);
- else if (d > DEPTH_QS_RECAPTURES)
- {
- phase = QSEARCH_1;
-
- // Skip TT move if is not a capture or a promotion, this avoids qsearch
- // tree explosion due to a possible perpetual check or similar rare cases
- // when TT table is full.
- if (ttm && !pos.is_capture_or_promotion(ttm))
- ttm = MOVE_NONE;
- }
- else
- {
- phase = RECAPTURE;
- recaptureSquare = sq;
- ttm = MOVE_NONE;
- }
-
- ttMove = (ttm && pos.is_pseudo_legal(ttm) ? ttm : MOVE_NONE);
- lastMove += (ttMove != MOVE_NONE);
+ stage = pos.checkers() ? EVASION_TT : QSEARCH_TT;
+ ttMove = ttm
+ && (depth > DEPTH_QS_RECAPTURES || to_sq(ttm) == recaptureSquare)
+ && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE;
+ stage += (ttMove == MOVE_NONE);
}
-MovePicker::MovePicker(const Position& p, Move ttm, const History& h, PieceType pt)
- : pos(p), H(h), curMove(moves), lastMove(moves) {
-
- assert(!pos.in_check());
-
- phase = PROBCUT;
+/// MovePicker constructor for ProbCut: we generate captures with SEE greater
+/// than or equal to the given threshold.
+MovePicker::MovePicker(const Position& p, Move ttm, Value th, const CapturePieceToHistory* cph)
+ : pos(p), captureHistory(cph), threshold(th) {
- // In ProbCut we generate only captures better than parent's captured piece
- captureThreshold = PieceValueMidgame[pt];
- ttMove = (ttm && pos.is_pseudo_legal(ttm) ? ttm : MOVE_NONE);
+ assert(!pos.checkers());
- if (ttMove && (!pos.is_capture(ttMove) || pos.see(ttMove) <= captureThreshold))
- ttMove = MOVE_NONE;
-
- lastMove += (ttMove != MOVE_NONE);
+ stage = PROBCUT_TT;
+ ttMove = ttm
+ && pos.capture(ttm)
+ && pos.pseudo_legal(ttm)
+ && pos.see_ge(ttm, threshold) ? ttm : MOVE_NONE;
+ stage += (ttMove == MOVE_NONE);
}
-
-/// MovePicker::score_captures(), MovePicker::score_noncaptures() and
-/// MovePicker::score_evasions() assign a numerical move ordering score
-/// to each move in a move list. The moves with highest scores will be
-/// picked first by next_move().
-
-void MovePicker::score_captures() {
- // Winning and equal captures in the main search are ordered by MVV/LVA.
- // Suprisingly, this appears to perform slightly better than SEE based
- // move ordering. The reason is probably that in a position with a winning
- // capture, capturing a more valuable (but sufficiently defended) piece
- // first usually doesn't hurt. The opponent will have to recapture, and
- // the hanging piece will still be hanging (except in the unusual cases
- // where it is possible to recapture with the hanging piece). Exchanging
- // big pieces before capturing a hanging piece probably helps to reduce
- // the subtree size.
- // In main search we want to push captures with negative SEE values to
- // badCaptures[] array, but instead of doing it now we delay till when
- // the move has been picked up in pick_move_from_list(), this way we save
- // some SEE calls in case we get a cutoff (idea from Pablo Vazquez).
- Move m;
-
- for (MoveStack* cur = moves; cur != lastMove; cur++)
- {
- m = cur->move;
- cur->score = PieceValueMidgame[pos.piece_on(to_sq(m))]
- - type_of(pos.piece_moved(m));
-
- if (is_promotion(m))
- cur->score += PieceValueMidgame[promotion_type(m)];
- }
+/// MovePicker::score() assigns a numerical value to each move in a list, used
+/// for sorting. Captures are ordered by Most Valuable Victim (MVV), preferring
+/// captures with a good history. Quiets moves are ordered using the histories.
+template<GenType Type>
+void MovePicker::score() {
+
+ static_assert(Type == CAPTURES || Type == QUIETS || Type == EVASIONS, "Wrong type");
+
+ for (auto& m : *this)
+ if (Type == CAPTURES)
+ m.value = int(PieceValue[MG][pos.piece_on(to_sq(m))]) * 6
+ + (*captureHistory)[pos.moved_piece(m)][to_sq(m)][type_of(pos.piece_on(to_sq(m)))];
+
+ else if (Type == QUIETS)
+ m.value = (*mainHistory)[pos.side_to_move()][from_to(m)]
+ + 2 * (*continuationHistory[0])[pos.moved_piece(m)][to_sq(m)]
+ + 2 * (*continuationHistory[1])[pos.moved_piece(m)][to_sq(m)]
+ + 2 * (*continuationHistory[3])[pos.moved_piece(m)][to_sq(m)]
+ + (*continuationHistory[5])[pos.moved_piece(m)][to_sq(m)];
+
+ else // Type == EVASIONS
+ {
+ if (pos.capture(m))
+ m.value = PieceValue[MG][pos.piece_on(to_sq(m))]
+ - Value(type_of(pos.moved_piece(m)));
+ else
+ m.value = (*mainHistory)[pos.side_to_move()][from_to(m)]
+ + (*continuationHistory[0])[pos.moved_piece(m)][to_sq(m)]
+ - (1 << 28);
+ }
}
-void MovePicker::score_noncaptures() {
+/// MovePicker::select() returns the next move satisfying a predicate function.
+/// It never returns the TT move.
+template<MovePicker::PickType T, typename Pred>
+Move MovePicker::select(Pred filter) {
- Move m;
-
- for (MoveStack* cur = moves; cur != lastMove; cur++)
+ while (cur < endMoves)
{
- m = cur->move;
- cur->score = H.value(pos.piece_moved(m), to_sq(m));
- }
-}
+ if (T == Best)
+ std::swap(*cur, *std::max_element(cur, endMoves));
-void MovePicker::score_evasions() {
- // Try good captures ordered by MVV/LVA, then non-captures if destination square
- // is not under attack, ordered by history value, then bad-captures and quiet
- // moves with a negative SEE. This last group is ordered by the SEE score.
- Move m;
- int seeScore;
+ if (*cur != ttMove && filter())
+ return *cur++;
- if (lastMove < moves + 2)
- return;
-
- for (MoveStack* cur = moves; cur != lastMove; cur++)
- {
- m = cur->move;
- if ((seeScore = pos.see_sign(m)) < 0)
- cur->score = seeScore - History::MaxValue; // Be sure we are at the bottom
- else if (pos.is_capture(m))
- cur->score = PieceValueMidgame[pos.piece_on(to_sq(m))]
- - type_of(pos.piece_moved(m)) + History::MaxValue;
- else
- cur->score = H.value(pos.piece_moved(m), to_sq(m));
+ cur++;
}
+ return MOVE_NONE;
}
+/// MovePicker::next_move() is the most important method of the MovePicker class. It
+/// returns a new pseudo legal move every time it is called until there are no more
+/// moves left, picking the move with the highest score from a list of generated moves.
+Move MovePicker::next_move(bool skipQuiets) {
+
+top:
+ switch (stage) {
+
+ case MAIN_TT:
+ case EVASION_TT:
+ case QSEARCH_TT:
+ case PROBCUT_TT:
+ ++stage;
+ return ttMove;
+
+ case CAPTURE_INIT:
+ case PROBCUT_INIT:
+ case QCAPTURE_INIT:
+ cur = endBadCaptures = moves;
+ endMoves = generate<CAPTURES>(pos, cur);
+
+ score<CAPTURES>();
+ ++stage;
+ goto top;
+
+ case GOOD_CAPTURE:
+ if (select<Best>([&](){
+ return pos.see_ge(*cur, Value(-55 * cur->value / 1024)) ?
+ // Move losing capture to endBadCaptures to be tried later
+ true : (*endBadCaptures++ = *cur, false); }))
+ return *(cur - 1);
+
+ // Prepare the pointers to loop over the refutations array
+ cur = std::begin(refutations);
+ endMoves = std::end(refutations);
+
+ // If the countermove is the same as a killer, skip it
+ if ( refutations[0].move == refutations[2].move
+ || refutations[1].move == refutations[2].move)
+ --endMoves;
+
+ ++stage;
+ /* fallthrough */
+
+ case REFUTATION:
+ if (select<Next>([&](){ return *cur != MOVE_NONE
+ && !pos.capture(*cur)
+ && pos.pseudo_legal(*cur); }))
+ return *(cur - 1);
+ ++stage;
+ /* fallthrough */
+
+ case QUIET_INIT:
+ if (!skipQuiets)
+ {
+ cur = endBadCaptures;
+ endMoves = generate<QUIETS>(pos, cur);
+
+ score<QUIETS>();
+ partial_insertion_sort(cur, endMoves, -3000 * depth);
+ }
-/// MovePicker::generate_next() generates, scores and sorts the next bunch of moves,
-/// when there are no more moves to try for the current phase.
-
-void MovePicker::generate_next() {
-
- curMove = moves;
-
- switch (++phase) {
-
- case CAPTURES_S1: case CAPTURES_S3: case CAPTURES_S4: case CAPTURES_S5: case CAPTURES_S6:
- lastMove = generate<MV_CAPTURE>(pos, moves);
- score_captures();
- return;
+ ++stage;
+ /* fallthrough */
- case KILLERS_S1:
- curMove = killers;
- lastMove = curMove + 2;
- return;
+ case QUIET:
+ if ( !skipQuiets
+ && select<Next>([&](){return *cur != refutations[0].move
+ && *cur != refutations[1].move
+ && *cur != refutations[2].move;}))
+ return *(cur - 1);
- case QUIETS_1_S1:
- lastQuiet = lastMove = generate<MV_QUIET>(pos, moves);
- score_noncaptures();
- lastMove = std::partition(curMove, lastMove, has_positive_score);
- sort<MoveStack>(curMove, lastMove);
- return;
+ // Prepare the pointers to loop over the bad captures
+ cur = moves;
+ endMoves = endBadCaptures;
- case QUIETS_2_S1:
- curMove = lastMove;
- lastMove = lastQuiet;
- if (depth >= 3 * ONE_PLY)
- sort<MoveStack>(curMove, lastMove);
- return;
+ ++stage;
+ /* fallthrough */
- case BAD_CAPTURES_S1:
- // Just pick them in reverse order to get MVV/LVA ordering
- curMove = moves + MAX_MOVES - 1;
- lastMove = lastBadCapture;
- return;
+ case BAD_CAPTURE:
+ return select<Next>([](){ return true; });
- case EVASIONS_S2:
- lastMove = generate<MV_EVASION>(pos, moves);
- score_evasions();
- return;
+ case EVASION_INIT:
+ cur = moves;
+ endMoves = generate<EVASIONS>(pos, cur);
- case QUIET_CHECKS_S3:
- lastMove = generate<MV_QUIET_CHECK>(pos, moves);
- return;
+ score<EVASIONS>();
+ ++stage;
+ /* fallthrough */
- case EVASION: case QSEARCH_0: case QSEARCH_1: case PROBCUT: case RECAPTURE:
- phase = STOP;
- case STOP:
- lastMove = curMove + 1; // Avoid another next_phase() call
- return;
+ case EVASION:
+ return select<Best>([](){ return true; });
- default:
- assert(false);
- }
-}
+ case PROBCUT:
+ return select<Best>([&](){ return pos.see_ge(*cur, threshold); });
+ case QCAPTURE:
+ if (select<Best>([&](){ return depth > DEPTH_QS_RECAPTURES
+ || to_sq(*cur) == recaptureSquare; }))
+ return *(cur - 1);
-/// MovePicker::next_move() is the most important method of the MovePicker class.
-/// It returns a new pseudo legal move every time it is called, until there
-/// are no more moves left. It picks the move with the biggest score from a list
-/// of generated moves taking care not to return the tt move if has already been
-/// searched previously. Note that this function is not thread safe so should be
-/// lock protected by caller when accessed through a shared MovePicker object.
+ // If we did not find any move and we do not try checks, we have finished
+ if (depth != DEPTH_QS_CHECKS)
+ return MOVE_NONE;
-Move MovePicker::next_move() {
+ ++stage;
+ /* fallthrough */
- Move move;
+ case QCHECK_INIT:
+ cur = moves;
+ endMoves = generate<QUIET_CHECKS>(pos, cur);
- while (true)
- {
- while (curMove == lastMove)
- generate_next();
-
- switch (phase) {
-
- case MAIN_SEARCH: case EVASION: case QSEARCH_0: case QSEARCH_1: case PROBCUT:
- curMove++;
- return ttMove;
-
- case CAPTURES_S1:
- move = pick_best(curMove++, lastMove)->move;
- if (move != ttMove)
- {
- assert(captureThreshold <= 0); // Otherwise we cannot use see_sign()
-
- if (pos.see_sign(move) >= captureThreshold)
- return move;
-
- // Losing capture, move it to the tail of the array
- (lastBadCapture--)->move = move;
- }
- break;
-
- case KILLERS_S1:
- move = (curMove++)->move;
- if ( move != MOVE_NONE
- && pos.is_pseudo_legal(move)
- && move != ttMove
- && !pos.is_capture(move))
- return move;
- break;
-
- case QUIETS_1_S1: case QUIETS_2_S1:
- move = (curMove++)->move;
- if ( move != ttMove
- && move != killers[0].move
- && move != killers[1].move)
- return move;
- break;
-
- case BAD_CAPTURES_S1:
- return (curMove--)->move;
-
- case EVASIONS_S2: case CAPTURES_S3: case CAPTURES_S4:
- move = pick_best(curMove++, lastMove)->move;
- if (move != ttMove)
- return move;
- break;
-
- case CAPTURES_S5:
- move = pick_best(curMove++, lastMove)->move;
- if (move != ttMove && pos.see(move) > captureThreshold)
- return move;
- break;
-
- case CAPTURES_S6:
- move = pick_best(curMove++, lastMove)->move;
- if (to_sq(move) == recaptureSquare)
- return move;
- break;
-
- case QUIET_CHECKS_S3:
- move = (curMove++)->move;
- if (move != ttMove)
- return move;
- break;
-
- case STOP:
- return MOVE_NONE;
+ ++stage;
+ /* fallthrough */
- default:
- assert(false);
- }
+ case QCHECK:
+ return select<Next>([](){ return true; });
}
+
+ assert(false);
+ return MOVE_NONE; // Silence warning
}