assert (!pos.in_check());
// In ProbCut we consider only captures better than parent's move
- captureThreshold = piece_value_midgame(Piece(parentCapture));
+ captureThreshold = PieceValueMidgame[Piece(parentCapture)];
phasePtr = ProbCutTable;
if ( ttm != MOVE_NONE
for (MoveStack* cur = moves; cur != lastMove; cur++)
{
m = cur->move;
- cur->score = piece_value_midgame(pos.piece_on(move_to(m)))
+ cur->score = PieceValueMidgame[pos.piece_on(move_to(m))]
- type_of(pos.piece_on(move_from(m)));
if (is_promotion(m))
- cur->score += piece_value_midgame(Piece(promotion_piece_type(m)));
+ cur->score += PieceValueMidgame[Piece(promotion_piece_type(m))];
}
}
if ((seeScore = pos.see_sign(m)) < 0)
cur->score = seeScore - History::MaxValue; // Be sure we are at the bottom
else if (pos.is_capture(m))
- cur->score = piece_value_midgame(pos.piece_on(move_to(m)))
+ cur->score = PieceValueMidgame[pos.piece_on(move_to(m))]
- type_of(pos.piece_on(move_from(m))) + History::MaxValue;
else
cur->score = H.value(pos.piece_on(move_from(m)), move_to(m));