Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
- Copyright (C) 2015-2017 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
+ Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
enum Stages {
MAIN_SEARCH, CAPTURES_INIT, GOOD_CAPTURES, KILLERS, COUNTERMOVE, QUIET_INIT, QUIET, BAD_CAPTURES,
EVASION, EVASIONS_INIT, ALL_EVASIONS,
- PROBCUT, PROBCUT_INIT, PROBCUT_CAPTURES,
- QSEARCH_WITH_CHECKS, QCAPTURES_1_INIT, QCAPTURES_1, QCHECKS,
- QSEARCH_NO_CHECKS, QCAPTURES_2_INIT, QCAPTURES_2,
- QSEARCH_RECAPTURES, QRECAPTURES
+ PROBCUT, PROBCUT_CAPTURES_INIT, PROBCUT_CAPTURES,
+ QSEARCH, QCAPTURES_INIT, QCAPTURES, QCHECKS, QSEARCH_RECAPTURES, QRECAPTURES
};
// partial_insertion_sort() sorts moves in descending order up to and including
/// MovePicker constructor for quiescence search
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh, const CapturePieceToHistory* cph, Square s)
- : pos(p), mainHistory(mh), captureHistory(cph) {
+ : pos(p), mainHistory(mh), captureHistory(cph), depth(d) {
assert(d <= DEPTH_ZERO);
if (pos.checkers())
stage = EVASION;
- else if (d > DEPTH_QS_NO_CHECKS)
- stage = QSEARCH_WITH_CHECKS;
-
else if (d > DEPTH_QS_RECAPTURES)
- stage = QSEARCH_NO_CHECKS;
+ stage = QSEARCH;
else
{
switch (stage) {
- case MAIN_SEARCH: case EVASION: case QSEARCH_WITH_CHECKS:
- case QSEARCH_NO_CHECKS: case PROBCUT:
+ case MAIN_SEARCH: case EVASION: case QSEARCH: case PROBCUT:
++stage;
return ttMove;
case CAPTURES_INIT:
+ case PROBCUT_CAPTURES_INIT:
+ case QCAPTURES_INIT:
+ case QSEARCH_RECAPTURES:
endBadCaptures = cur = moves;
endMoves = generate<CAPTURES>(pos, cur);
score<CAPTURES>();
++stage;
- /* fallthrough */
+
+ // Rebranch at the top of the switch via a recursive call
+ return next_move(skipQuiets);
case GOOD_CAPTURES:
while (cur < endMoves)
/* fallthrough */
case QUIET:
- while ( cur < endMoves
- && (!skipQuiets || cur->value >= VALUE_ZERO))
- {
- move = *cur++;
-
- if ( move != ttMove
- && move != killers[0]
- && move != killers[1]
- && move != countermove)
- return move;
- }
+ if (!skipQuiets)
+ while (cur < endMoves)
+ {
+ move = *cur++;
+
+ if ( move != ttMove
+ && move != killers[0]
+ && move != killers[1]
+ && move != countermove)
+ return move;
+ }
++stage;
cur = moves; // Point to beginning of bad captures
/* fallthrough */
}
break;
- case PROBCUT_INIT:
- cur = moves;
- endMoves = generate<CAPTURES>(pos, cur);
- score<CAPTURES>();
- ++stage;
- /* fallthrough */
-
case PROBCUT_CAPTURES:
while (cur < endMoves)
{
}
break;
- case QCAPTURES_1_INIT: case QCAPTURES_2_INIT:
- cur = moves;
- endMoves = generate<CAPTURES>(pos, cur);
- score<CAPTURES>();
- ++stage;
- /* fallthrough */
-
- case QCAPTURES_1: case QCAPTURES_2:
+ case QCAPTURES:
while (cur < endMoves)
{
move = pick_best(cur++, endMoves);
if (move != ttMove)
return move;
}
- if (stage == QCAPTURES_2)
+ if (depth <= DEPTH_QS_NO_CHECKS)
break;
cur = moves;
endMoves = generate<QUIET_CHECKS>(pos, cur);
}
break;
- case QSEARCH_RECAPTURES:
- cur = moves;
- endMoves = generate<CAPTURES>(pos, cur);
- score<CAPTURES>();
- ++stage;
- /* fallthrough */
-
case QRECAPTURES:
while (cur < endMoves)
{
- move = pick_best(cur++, endMoves);
+ move = *cur++;
if (to_sq(move) == recaptureSquare)
return move;
}