it->value = PieceValue[MG][pos.piece_on(to_sq(m))]
- Value(type_of(pos.moved_piece(m)));
- if (type_of(m) == PROMOTION)
- it->value += PieceValue[MG][promotion_type(m)] - PieceValue[MG][PAWN];
-
- else if (type_of(m) == ENPASSANT)
+ if (type_of(m) == ENPASSANT)
it->value += PieceValue[MG][PAWN];
+
+ else if (type_of(m) == PROMOTION)
+ it->value += PieceValue[MG][promotion_type(m)] - PieceValue[MG][PAWN];
}
}
case EVASION: case QSEARCH_0: case QSEARCH_1: case PROBCUT: case RECAPTURE:
stage = STOP;
+ /* Fall through */
+
case STOP:
end = cur + 1; // Avoid another next_phase() call
return;
case KILLERS_S1:
move = (cur++)->move;
if ( move != MOVE_NONE
- && pos.pseudo_legal(move)
&& move != ttMove
+ && pos.pseudo_legal(move)
&& !pos.capture(move))
return move;
break;