pinned = p.pinned_pieces(pos.side_to_move());
- if (p.is_check())
+ if (p.in_check())
{
ttMoves[1].move = killers[0].move = killers[1].move = MOVE_NONE;
phasePtr = EvasionTable;
pinned = p.pinned_pieces(pos.side_to_move());
- if (p.is_check())
+ if (p.in_check())
phasePtr = EvasionTable;
else if (d >= DEPTH_QS_CHECKS)
phasePtr = QsearchWithChecksTable;
return;
case PH_EVASIONS:
- assert(pos.is_check());
+ assert(pos.in_check());
lastMove = generate<MV_EVASION>(pos, moves);
score_evasions();
return;