Move m;
Piece piece;
Square from, to;
- int hs;
for (MoveStack* cur = moves; cur != lastMove; cur++)
{
from = move_from(m);
to = move_to(m);
piece = pos.piece_on(from);
- hs = H.move_ordering_score(piece, to);
-
- // Ensure history has always highest priority
- if (hs > 0)
- hs += 10000;
-
- // Gain table based scoring
- cur->score = hs + 16 * H.gain(piece, to);
+ cur->score = H.value(piece, to);
}
}
cur->score = pos.midgame_value_of_piece_on(move_to(m))
- pos.type_of_piece_on(move_from(m)) + HistoryMax;
else
- cur->score = H.move_ordering_score(pos.piece_on(move_from(m)), move_to(m));
+ cur->score = H.value(pos.piece_on(move_from(m)), move_to(m));
}
}