void score_captures();
void score_noncaptures();
void score_evasions();
- void next_phase();
+ void generate_next();
const Position& pos;
const History& H;
MoveStack killers[2];
Square recaptureSquare;
int captureThreshold, phase;
- MoveStack *curMove, *lastMove, *lastQuiet, *badCaptures;
+ MoveStack *curMove, *lastMove, *lastQuiet, *lastBadCapture;
MoveStack moves[MAX_MOVES];
};