#include "depth.h"
#include "lock.h"
#include "position.h"
-#include "search.h"
////
////
struct EvalInfo;
+struct SearchStack;
/// MovePicker is a class which is used to pick one legal move at a time from
/// the current position. It is initialized with a Position object and a few
class MovePicker {
+ MovePicker& operator=(const MovePicker&); // Silence a warning under MSVC
+
public:
enum MovegenPhase {
PH_STOP
};
- MovePicker(const Position& p, bool pvnode, Move ttm, const SearchStack& ss, Depth d, EvalInfo* ei = NULL);
+ MovePicker(const Position& p, bool pvnode, Move ttm, const SearchStack& ss, Depth d);
Move get_next_move();
Move get_next_move(Lock &lock);
int number_of_moves() const;
int current_move_score() const;
- MovegenPhase current_move_type() const;
Bitboard discovered_check_candidates() const;
static void init_phase_table();
void score_evasions();
void score_qcaptures();
Move pick_move_from_list();
- int find_best_index();
- int MovePicker::find_best_index(Bitboard* squares, int values[]);
+ int find_best_index() const;
const Position& pos;
Move ttMove, mateKiller, killer1, killer2;
Depth depth;
int phaseIndex;
int numOfMoves, numOfBadCaptures;
- int movesPicked, badCapturesPicked;
+ int movesPicked;
bool finished;
};
/// a single reply to check.
inline int MovePicker::number_of_moves() const {
-
return numOfMoves;
}