public:
MovePicker(const Position&, Move, Depth, const History&, SearchStack*, Value);
- MovePicker(const Position&, Move, Depth, const History&);
+ MovePicker(const Position&, Move, Depth, const History&, Square recaptureSq);
+ MovePicker(const Position&, Move, const History&, PieceType parentCapture);
Move get_next_move();
- bool isBadCapture() const;
private:
void score_captures();
const Position& pos;
const History& H;
+ Depth depth;
Move ttMove;
MoveStack killers[2];
- int badCaptureThreshold, phase;
+ Square recaptureSquare;
+ int captureThreshold, phase;
const uint8_t* phasePtr;
- MoveStack *curMove, *lastMove, *lastGoodNonCapture, *badCaptures;
+ MoveStack *curMove, *lastMove, *lastNonCapture, *badCaptures;
MoveStack moves[MAX_MOVES];
};