#define MOVEPICK_H_INCLUDED
#include "history.h"
-#include "move.h"
#include "position.h"
+#include "search.h"
#include "types.h"
-struct SearchStack;
-
/// MovePicker is a class which is used to pick one pseudo legal move at a time
/// from the current position. It is initialized with a Position object and a few
/// moves we have reason to believe are good. The most important method is
MovePicker& operator=(const MovePicker&); // Silence a warning under MSVC
public:
- MovePicker(const Position&, Move, Depth, const History&, SearchStack*, Value);
- MovePicker(const Position&, Move, Depth, const History&);
+ MovePicker(const Position&, Move, Depth, const History&, Search::Stack*, Value);
+ MovePicker(const Position&, Move, Depth, const History&, Square recaptureSq);
+ MovePicker(const Position&, Move, const History&, PieceType parentCapture);
Move get_next_move();
- bool isBadCapture() const;
private:
void score_captures();
const Position& pos;
const History& H;
+ Depth depth;
Move ttMove;
MoveStack killers[2];
- int badCaptureThreshold, phase;
+ Square recaptureSquare;
+ int captureThreshold, phase;
const uint8_t* phasePtr;
- MoveStack *curMove, *lastMove, *lastGoodNonCapture, *badCaptures;
+ MoveStack *curMove, *lastMove, *lastNonCapture, *badCaptures;
MoveStack moves[MAX_MOVES];
};