#include <arm_neon.h>
#endif
-// HACK: Use _mm256_loadu_si256() instead of _mm256_load_si256. Otherwise a binary
-// compiled with older g++ crashes because the output memory is not aligned
-// even though alignas is specified.
-#if defined(USE_AVX2)
-#if defined(__GNUC__ ) && (__GNUC__ < 9) && defined(_WIN32) && !defined(__clang__)
-#define _mm256_loadA_si256 _mm256_loadu_si256
-#define _mm256_storeA_si256 _mm256_storeu_si256
-#else
-#define _mm256_loadA_si256 _mm256_load_si256
-#define _mm256_storeA_si256 _mm256_store_si256
-#endif
-#endif
-
-#if defined(USE_AVX512)
-#if defined(__GNUC__ ) && (__GNUC__ < 9) && defined(_WIN32) && !defined(__clang__)
-#define _mm512_loadA_si512 _mm512_loadu_si512
-#define _mm512_storeA_si512 _mm512_storeu_si512
-#else
-#define _mm512_loadA_si512 _mm512_load_si512
-#define _mm512_storeA_si512 _mm512_store_si512
-#endif
-#endif
-
namespace Eval::NNUE {
// Version of the evaluation file
PS_END2 = 12 * SQUARE_NB + 1
};
- extern uint32_t kpp_board_index[PIECE_NB][COLOR_NB];
+ constexpr uint32_t kpp_board_index[COLOR_NB][PIECE_NB] = {
+ // convention: W - us, B - them
+ // viewed from other side, W and B are reversed
+ { PS_NONE, PS_W_PAWN, PS_W_KNIGHT, PS_W_BISHOP, PS_W_ROOK, PS_W_QUEEN, PS_W_KING, PS_NONE,
+ PS_NONE, PS_B_PAWN, PS_B_KNIGHT, PS_B_BISHOP, PS_B_ROOK, PS_B_QUEEN, PS_B_KING, PS_NONE },
+ { PS_NONE, PS_B_PAWN, PS_B_KNIGHT, PS_B_BISHOP, PS_B_ROOK, PS_B_QUEEN, PS_B_KING, PS_NONE,
+ PS_NONE, PS_W_PAWN, PS_W_KNIGHT, PS_W_BISHOP, PS_W_ROOK, PS_W_QUEEN, PS_W_KING, PS_NONE }
+ };
// Type of input feature after conversion
using TransformedFeatureType = std::uint8_t;