/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
+ Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
*/
#include <cassert>
-#include <iomanip>
#include <sstream>
-#include <stack>
#include "movegen.h"
#include "notation.h"
string score_to_uci(Value v, Value alpha, Value beta) {
- stringstream s;
+ stringstream ss;
if (abs(v) < VALUE_MATE_IN_MAX_PLY)
- s << "cp " << v * 100 / int(PawnValueMg);
+ ss << "cp " << v * 100 / PawnValueEg;
else
- s << "mate " << (v > 0 ? VALUE_MATE - v + 1 : -VALUE_MATE - v) / 2;
+ ss << "mate " << (v > 0 ? VALUE_MATE - v + 1 : -VALUE_MATE - v) / 2;
- s << (v >= beta ? " lowerbound" : v <= alpha ? " upperbound" : "");
+ ss << (v >= beta ? " lowerbound" : v <= alpha ? " upperbound" : "");
- return s.str();
+ return ss.str();
}
/// move_to_uci() converts a move to a string in coordinate notation
/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we print
/// in the e1g1 notation in normal chess mode, and in e1h1 notation in chess960
-/// mode. Internally castle moves are always coded as "king captures rook".
+/// mode. Internally castling moves are always encoded as "king captures rook".
const string move_to_uci(Move m, bool chess960) {
if (m == MOVE_NULL)
return "0000";
- if (type_of(m) == CASTLE && !chess960)
- to = (to > from ? FILE_G : FILE_C) | rank_of(from);
+ if (type_of(m) == CASTLING && !chess960)
+ to = make_square(to > from ? FILE_G : FILE_C, rank_of(from));
- string move = square_to_string(from) + square_to_string(to);
+ string move = to_string(from) + to_string(to);
if (type_of(m) == PROMOTION)
move += PieceToChar[BLACK][promotion_type(m)]; // Lower case
if (str.length() == 5) // Junior could send promotion piece in uppercase
str[4] = char(tolower(str[4]));
- for (MoveList<LEGAL> ml(pos); !ml.end(); ++ml)
- if (str == move_to_uci(ml.move(), pos.is_chess960()))
- return ml.move();
+ for (MoveList<LEGAL> it(pos); *it; ++it)
+ if (str == move_to_uci(*it, pos.is_chess960()))
+ return *it;
return MOVE_NONE;
}
-
-
-/// move_to_san() takes a position and a legal Move as input and returns its
-/// short algebraic notation representation.
-
-const string move_to_san(Position& pos, Move m) {
-
- if (m == MOVE_NONE)
- return "(none)";
-
- if (m == MOVE_NULL)
- return "(null)";
-
- assert(MoveList<LEGAL>(pos).contains(m));
-
- Bitboard others, b;
- string san;
- Color us = pos.side_to_move();
- Square from = from_sq(m);
- Square to = to_sq(m);
- Piece pc = pos.piece_on(from);
- PieceType pt = type_of(pc);
-
- if (type_of(m) == CASTLE)
- san = to > from ? "O-O" : "O-O-O";
- else
- {
- if (pt != PAWN)
- {
- san = PieceToChar[WHITE][pt]; // Upper case
-
- // Disambiguation if we have more then one piece of type 'pt' that can
- // reach 'to' with a legal move.
- others = b = (pos.attacks_from(pc, to) & pos.pieces(us, pt)) ^ from;
-
- while (b)
- {
- Move move = make_move(pop_lsb(&b), to);
- if (!pos.pl_move_is_legal(move, pos.pinned_pieces()))
- others ^= from_sq(move);
- }
-
- if (others)
- {
- if (!(others & file_bb(from)))
- san += file_to_char(file_of(from));
-
- else if (!(others & rank_bb(from)))
- san += rank_to_char(rank_of(from));
-
- else
- san += square_to_string(from);
- }
- }
- else if (pos.is_capture(m))
- san = file_to_char(file_of(from));
-
- if (pos.is_capture(m))
- san += 'x';
-
- san += square_to_string(to);
-
- if (type_of(m) == PROMOTION)
- san += string("=") + PieceToChar[WHITE][promotion_type(m)];
- }
-
- if (pos.move_gives_check(m, CheckInfo(pos)))
- {
- StateInfo st;
- pos.do_move(m, st);
- san += MoveList<LEGAL>(pos).size() ? "+" : "#";
- pos.undo_move(m);
- }
-
- return san;
-}
-
-
-/// pretty_pv() formats human-readable search information, typically to be
-/// appended to the search log file. It uses the two helpers below to pretty
-/// format time and score respectively.
-
-static string time_to_string(int64_t msecs) {
-
- const int MSecMinute = 1000 * 60;
- const int MSecHour = 1000 * 60 * 60;
-
- int64_t hours = msecs / MSecHour;
- int64_t minutes = (msecs % MSecHour) / MSecMinute;
- int64_t seconds = ((msecs % MSecHour) % MSecMinute) / 1000;
-
- stringstream s;
-
- if (hours)
- s << hours << ':';
-
- s << setfill('0') << setw(2) << minutes << ':' << setw(2) << seconds;
-
- return s.str();
-}
-
-static string score_to_string(Value v) {
-
- stringstream s;
-
- if (v >= VALUE_MATE_IN_MAX_PLY)
- s << "#" << (VALUE_MATE - v + 1) / 2;
-
- else if (v <= VALUE_MATED_IN_MAX_PLY)
- s << "-#" << (VALUE_MATE + v) / 2;
-
- else
- s << setprecision(2) << fixed << showpos << float(v) / PawnValueMg;
-
- return s.str();
-}
-
-string pretty_pv(Position& pos, int depth, Value value, int64_t msecs, Move pv[]) {
-
- const int64_t K = 1000;
- const int64_t M = 1000000;
-
- std::stack<StateInfo> st;
- Move* m = pv;
- string san, padding;
- size_t length;
- stringstream s;
-
- s << setw(2) << depth
- << setw(8) << score_to_string(value)
- << setw(8) << time_to_string(msecs);
-
- if (pos.nodes_searched() < M)
- s << setw(8) << pos.nodes_searched() / 1 << " ";
-
- else if (pos.nodes_searched() < K * M)
- s << setw(7) << pos.nodes_searched() / K << "K ";
-
- else
- s << setw(7) << pos.nodes_searched() / M << "M ";
-
- padding = string(s.str().length(), ' ');
- length = padding.length();
-
- while (*m != MOVE_NONE)
- {
- san = move_to_san(pos, *m);
-
- if (length + san.length() > 80)
- {
- s << "\n" + padding;
- length = padding.length();
- }
-
- s << san << ' ';
- length += san.length() + 1;
-
- st.push(StateInfo());
- pos.do_move(*m++, st.top());
- }
-
- while (m != pv)
- pos.undo_move(*--m);
-
- return s.str();
-}