*/
#include <cassert>
+#include <iomanip>
+#include <sstream>
#include <string>
#include "movegen.h"
+#include "notation.h"
#include "position.h"
-using std::string;
+using namespace std;
+
+static const char* PieceToChar = " PNBRQK pnbrqk";
+
+
+/// score_to_uci() converts a value to a string suitable for use with the UCI
+/// protocol specifications:
+///
+/// cp <x> The score from the engine's point of view in centipawns.
+/// mate <y> Mate in y moves, not plies. If the engine is getting mated
+/// use negative values for y.
+
+string score_to_uci(Value v, Value alpha, Value beta) {
+
+ stringstream s;
+
+ if (abs(v) < VALUE_MATE_IN_MAX_PLY)
+ s << "cp " << v * 100 / int(PawnValueMg);
+ else
+ s << "mate " << (v > 0 ? VALUE_MATE - v + 1 : -VALUE_MATE - v) / 2;
+
+ s << (v >= beta ? " lowerbound" : v <= alpha ? " upperbound" : "");
+
+ return s.str();
+}
+
/// move_to_uci() converts a move to a string in coordinate notation
/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we print
string move = square_to_string(from) + square_to_string(to);
if (type_of(m) == PROMOTION)
- move += char(tolower(piece_type_to_char(promotion_type(m))));
+ move += PieceToChar[make_piece(BLACK, promotion_type(m))]; // Lower case
return move;
}
Bitboard attackers;
bool ambiguousMove, ambiguousFile, ambiguousRank;
string san;
+ Color us = pos.side_to_move();
Square from = from_sq(m);
Square to = to_sq(m);
- PieceType pt = type_of(pos.piece_on(from));
+ Piece pc = pos.piece_on(from);
+ PieceType pt = type_of(pc);
if (type_of(m) == CASTLE)
san = to > from ? "O-O" : "O-O-O";
{
if (pt != PAWN)
{
- san = piece_type_to_char(pt);
+ san = PieceToChar[pt]; // Upper case
// Disambiguation if we have more then one piece with destination 'to'
// note that for pawns is not needed because starting file is explicit.
- attackers = pos.attackers_to(to) & pos.pieces(pos.side_to_move(), pt);
- attackers ^= from;
ambiguousMove = ambiguousFile = ambiguousRank = false;
+ attackers = (pos.attacks_from(pc, to) & pos.pieces(us, pt)) ^ from;
+
while (attackers)
{
- Square sq = pop_1st_bit(&attackers);
+ Square sq = pop_lsb(&attackers);
// Pinned pieces are not included in the possible sub-set
if (!pos.pl_move_is_legal(make_move(sq, to), pos.pinned_pieces()))
san += square_to_string(from);
}
}
+ else if (pos.is_capture(m))
+ san = file_to_char(file_of(from));
if (pos.is_capture(m))
- {
- if (pt == PAWN)
- san += file_to_char(file_of(from));
-
san += 'x';
- }
san += square_to_string(to);
if (type_of(m) == PROMOTION)
- san += string("=") + piece_type_to_char(promotion_type(m));
+ san += string("=") + PieceToChar[promotion_type(m)];
}
if (pos.move_gives_check(m, CheckInfo(pos)))
return san;
}
+
+
+/// pretty_pv() formats human-readable search information, typically to be
+/// appended to the search log file. It uses the two helpers below to pretty
+/// format time and score respectively.
+
+static string time_to_string(int millisecs) {
+
+ const int MSecMinute = 1000 * 60;
+ const int MSecHour = 1000 * 60 * 60;
+
+ int hours = millisecs / MSecHour;
+ int minutes = (millisecs % MSecHour) / MSecMinute;
+ int seconds = ((millisecs % MSecHour) % MSecMinute) / 1000;
+
+ stringstream s;
+
+ if (hours)
+ s << hours << ':';
+
+ s << setfill('0') << setw(2) << minutes << ':' << setw(2) << seconds;
+
+ return s.str();
+}
+
+static string score_to_string(Value v) {
+
+ stringstream s;
+
+ if (v >= VALUE_MATE_IN_MAX_PLY)
+ s << "#" << (VALUE_MATE - v + 1) / 2;
+
+ else if (v <= VALUE_MATED_IN_MAX_PLY)
+ s << "-#" << (VALUE_MATE + v) / 2;
+
+ else
+ s << setprecision(2) << fixed << showpos << float(v) / PawnValueMg;
+
+ return s.str();
+}
+
+string pretty_pv(Position& pos, int depth, Value value, int time, Move pv[]) {
+
+ const int64_t K = 1000;
+ const int64_t M = 1000000;
+
+ StateInfo state[MAX_PLY_PLUS_2], *st = state;
+ Move* m = pv;
+ string san, padding;
+ size_t length;
+ stringstream s;
+
+ s << setw(2) << depth
+ << setw(8) << score_to_string(value)
+ << setw(8) << time_to_string(time);
+
+ if (pos.nodes_searched() < M)
+ s << setw(8) << pos.nodes_searched() / 1 << " ";
+
+ else if (pos.nodes_searched() < K * M)
+ s << setw(7) << pos.nodes_searched() / K << "K ";
+
+ else
+ s << setw(7) << pos.nodes_searched() / M << "M ";
+
+ padding = string(s.str().length(), ' ');
+ length = padding.length();
+
+ while (*m != MOVE_NONE)
+ {
+ san = move_to_san(pos, *m);
+
+ if (length + san.length() > 80)
+ {
+ s << "\n" + padding;
+ length = padding.length();
+ }
+
+ s << san << ' ';
+ length += san.length() + 1;
+
+ pos.do_move(*m++, *st++);
+ }
+
+ while (m != pv)
+ pos.undo_move(*--m);
+
+ return s.str();
+}