return "0000";
if (type_of(m) == CASTLING && !chess960)
- to = (to > from ? FILE_G : FILE_C) | rank_of(from);
+ to = make_square(to > from ? FILE_G : FILE_C, rank_of(from));
- string move = square_to_string(from) + square_to_string(to);
+ string move = to_string(from) + to_string(to);
if (type_of(m) == PROMOTION)
move += PieceToChar[BLACK][promotion_type(m)]; // Lower case
if (others)
{
if (!(others & file_bb(from)))
- san += file_to_char(file_of(from));
+ san += to_char(file_of(from));
else if (!(others & rank_bb(from)))
- san += rank_to_char(rank_of(from));
+ san += to_char(rank_of(from));
else
- san += square_to_string(from);
+ san += to_string(from);
}
}
else if (pos.capture(m))
- san = file_to_char(file_of(from));
+ san = to_char(file_of(from));
if (pos.capture(m))
san += 'x';
- san += square_to_string(to);
+ san += to_string(to);
if (type_of(m) == PROMOTION)
san += string("=") + PieceToChar[WHITE][promotion_type(m)];
return s.str();
}
-string pretty_pv(Position& pos, int depth, Value value, int64_t msecs, Move pv[]) {
+string pretty_pv(Position& pos, int depth, Value value, uint64_t msecs, Move pv[]) {
- const int64_t K = 1000;
- const int64_t M = 1000000;
+ const uint64_t K = 1000;
+ const uint64_t M = 1000000;
std::stack<StateInfo> st;
Move* m = pv;