/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
+ Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
*/
#include <cassert>
-#include <string>
+#include <iomanip>
+#include <sstream>
+#include <stack>
#include "movegen.h"
+#include "notation.h"
#include "position.h"
-using std::string;
+using namespace std;
+
+static const char* PieceToChar[COLOR_NB] = { " PNBRQK", " pnbrqk" };
+
+
+/// score_to_uci() converts a value to a string suitable for use with the UCI
+/// protocol specifications:
+///
+/// cp <x> The score from the engine's point of view in centipawns.
+/// mate <y> Mate in y moves, not plies. If the engine is getting mated
+/// use negative values for y.
+
+string score_to_uci(Value v, Value alpha, Value beta) {
+
+ stringstream s;
+
+ if (abs(v) < VALUE_MATE_IN_MAX_PLY)
+ s << "cp " << v * 100 / int(PawnValueMg);
+ else
+ s << "mate " << (v > 0 ? VALUE_MATE - v + 1 : -VALUE_MATE - v) / 2;
+
+ s << (v >= beta ? " lowerbound" : v <= alpha ? " upperbound" : "");
+
+ return s.str();
+}
-static const char* PieceToChar = " PNBRQK pnbrqk";
/// move_to_uci() converts a move to a string in coordinate notation
/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we print
string move = square_to_string(from) + square_to_string(to);
if (type_of(m) == PROMOTION)
- move += PieceToChar[promotion_type(m) + 7]; // Lower case
+ move += PieceToChar[BLACK][promotion_type(m)]; // Lower case
return move;
}
if (str.length() == 5) // Junior could send promotion piece in uppercase
str[4] = char(tolower(str[4]));
- for (MoveList<LEGAL> ml(pos); !ml.end(); ++ml)
- if (str == move_to_uci(ml.move(), pos.is_chess960()))
- return ml.move();
+ for (MoveList<LEGAL> it(pos); *it; ++it)
+ if (str == move_to_uci(*it, pos.is_chess960()))
+ return *it;
return MOVE_NONE;
}
if (m == MOVE_NULL)
return "(null)";
- assert(pos.move_is_legal(m));
+ assert(MoveList<LEGAL>(pos).contains(m));
- Bitboard attackers;
- bool ambiguousMove, ambiguousFile, ambiguousRank;
+ Bitboard others, b;
string san;
Color us = pos.side_to_move();
Square from = from_sq(m);
Square to = to_sq(m);
Piece pc = pos.piece_on(from);
+ PieceType pt = type_of(pc);
if (type_of(m) == CASTLE)
san = to > from ? "O-O" : "O-O-O";
else
{
- if (type_of(pc) != PAWN)
+ if (pt != PAWN)
{
- san = PieceToChar[pc];
+ san = PieceToChar[WHITE][pt]; // Upper case
- // Disambiguation if we have more then one piece with destination 'to'
- // note that for pawns is not needed because starting file is explicit.
- ambiguousMove = ambiguousFile = ambiguousRank = false;
+ // Disambiguation if we have more then one piece of type 'pt' that can
+ // reach 'to' with a legal move.
+ others = b = (pos.attacks_from(pc, to) & pos.pieces(us, pt)) ^ from;
- attackers = (pos.attacks_from(pc, to) & pos.pieces(us)) ^ from;
-
- while (attackers)
+ while (b)
{
- Square sq = pop_1st_bit(&attackers);
-
- // Pinned pieces are not included in the possible sub-set
- if (!pos.pl_move_is_legal(make_move(sq, to), pos.pinned_pieces()))
- continue;
-
- ambiguousFile |= file_of(sq) == file_of(from);
- ambiguousRank |= rank_of(sq) == rank_of(from);
- ambiguousMove = true;
+ Move move = make_move(pop_lsb(&b), to);
+ if (!pos.pl_move_is_legal(move, pos.pinned_pieces()))
+ others ^= from_sq(move);
}
- if (ambiguousMove)
+ if (others)
{
- if (!ambiguousFile)
+ if (!(others & file_bb(from)))
san += file_to_char(file_of(from));
- else if (!ambiguousRank)
+ else if (!(others & rank_bb(from)))
san += rank_to_char(rank_of(from));
else
san += square_to_string(to);
if (type_of(m) == PROMOTION)
- san += string("=") + PieceToChar[promotion_type(m)];
+ san += string("=") + PieceToChar[WHITE][promotion_type(m)];
}
if (pos.move_gives_check(m, CheckInfo(pos)))
return san;
}
+
+
+/// pretty_pv() formats human-readable search information, typically to be
+/// appended to the search log file. It uses the two helpers below to pretty
+/// format time and score respectively.
+
+static string time_to_string(int64_t msecs) {
+
+ const int MSecMinute = 1000 * 60;
+ const int MSecHour = 1000 * 60 * 60;
+
+ int64_t hours = msecs / MSecHour;
+ int64_t minutes = (msecs % MSecHour) / MSecMinute;
+ int64_t seconds = ((msecs % MSecHour) % MSecMinute) / 1000;
+
+ stringstream s;
+
+ if (hours)
+ s << hours << ':';
+
+ s << setfill('0') << setw(2) << minutes << ':' << setw(2) << seconds;
+
+ return s.str();
+}
+
+static string score_to_string(Value v) {
+
+ stringstream s;
+
+ if (v >= VALUE_MATE_IN_MAX_PLY)
+ s << "#" << (VALUE_MATE - v + 1) / 2;
+
+ else if (v <= VALUE_MATED_IN_MAX_PLY)
+ s << "-#" << (VALUE_MATE + v) / 2;
+
+ else
+ s << setprecision(2) << fixed << showpos << float(v) / PawnValueMg;
+
+ return s.str();
+}
+
+string pretty_pv(Position& pos, int depth, Value value, int64_t msecs, Move pv[]) {
+
+ const int64_t K = 1000;
+ const int64_t M = 1000000;
+
+ std::stack<StateInfo> st;
+ Move* m = pv;
+ string san, padding;
+ size_t length;
+ stringstream s;
+
+ s << setw(2) << depth
+ << setw(8) << score_to_string(value)
+ << setw(8) << time_to_string(msecs);
+
+ if (pos.nodes_searched() < M)
+ s << setw(8) << pos.nodes_searched() / 1 << " ";
+
+ else if (pos.nodes_searched() < K * M)
+ s << setw(7) << pos.nodes_searched() / K << "K ";
+
+ else
+ s << setw(7) << pos.nodes_searched() / M << "M ";
+
+ padding = string(s.str().length(), ' ');
+ length = padding.length();
+
+ while (*m != MOVE_NONE)
+ {
+ san = move_to_san(pos, *m);
+
+ if (length + san.length() > 80)
+ {
+ s << "\n" + padding;
+ length = padding.length();
+ }
+
+ s << san << ' ';
+ length += san.length() + 1;
+
+ st.push(StateInfo());
+ pos.do_move(*m++, st.top());
+ }
+
+ while (m != pv)
+ pos.undo_move(*--m);
+
+ return s.str();
+}