Q_OBJECT
public:
AbstractOnMonitorItem(MonitorScene *scene);
- //virtual ~AbstractOnMonitorItem() = 0;
+ virtual ~AbstractOnMonitorItem() {};
protected slots:
virtual void slotMousePressed(QGraphicsSceneMouseEvent *event) = 0;
signals:
void actionFinished();
void requestCursor(const QCursor &);
- //void modified();
};
#endif