#undef OSD_MENU_DEBUG
+static const char *ppsz_button_states[] = { "unselect", "select", "pressed" };
+
/*****************************************************************************
* Local prototypes
*****************************************************************************/
vlc_object_destroy( p_menu );
}
+/**
+ * Change state on an osd_button_t.
+ *
+ * This function selects the specified state and returns a pointer to it. The
+ * following states are currently supported:
+ * \see OSD_BUTTON_UNSELECT
+ * \see OSD_BUTTON_SELECT
+ * \see OSD_BUTTON_PRESSED
+ */
+static osd_state_t *osd_StateChange( osd_button_t *p_button, const int i_state )
+{
+ osd_state_t *p_current = p_button->p_states;
+ osd_state_t *p_temp = NULL;
+ int i = 0;
+
+ for( i=0; p_current != NULL; i++ )
+ {
+ if( p_current->i_state == i_state )
+ {
+ p_button->i_x = p_current->i_x;
+ p_button->i_y = p_current->i_y;
+ p_button->i_width = p_current->i_width;
+ p_button->i_height = p_current->i_height;
+ return p_current;
+ }
+ p_temp = p_current->p_next;
+ p_current = p_temp;
+ }
+ return p_button->p_states;
+}
+
/*****************************************************************************
* OSD menu Funtions
*****************************************************************************/
/* Setup default button (first button) */
p_osd->p_state->p_visible = p_osd->p_button;
p_osd->p_state->p_visible->p_current_state =
- osd_StateChange( p_osd->p_state->p_visible->p_states, OSD_BUTTON_SELECT );
+ osd_StateChange( p_osd->p_state->p_visible, OSD_BUTTON_SELECT );
p_osd->i_width = p_osd->p_state->p_visible->p_current_state->p_pic->p[Y_PLANE].i_visible_pitch;
p_osd->i_height = p_osd->p_state->p_visible->p_current_state->p_pic->p[Y_PLANE].i_visible_lines;
vlc_mutex_unlock( lockval.p_address );
}
-osd_state_t *__osd_StateChange( osd_state_t *p_states, const int i_state )
-{
- osd_state_t *p_current = p_states;
- osd_state_t *p_temp = NULL;
- int i = 0;
-
- for( i=0; p_current != NULL; i++ )
- {
- if( p_current->i_state == i_state )
- return p_current;
- p_temp = p_current->p_next;
- p_current = p_temp;
- }
- return p_states;
-}
-
/* The volume can be modified in another interface while the OSD Menu
* has not been instantiated yet. This routines updates the "volume OSD menu item"
* to reflect the current state of the GUI.
if( p_button )
{
if( !p_button->b_range )
- p_button->p_current_state = osd_StateChange( p_button->p_states, OSD_BUTTON_UNSELECT );
+ p_button->p_current_state = osd_StateChange( p_button, OSD_BUTTON_UNSELECT );
p_osd->p_state->p_visible = p_osd->p_button;
if( !p_osd->p_state->p_visible->b_range )
p_osd->p_state->p_visible->p_current_state =
- osd_StateChange( p_osd->p_state->p_visible->p_states, OSD_BUTTON_SELECT );
+ osd_StateChange( p_osd->p_state->p_visible, OSD_BUTTON_SELECT );
osd_UpdateState( p_osd->p_state,
p_osd->p_state->p_visible->i_x, p_osd->p_state->p_visible->i_y,
- p_osd->p_state->p_visible->p_current_state->p_pic->p[Y_PLANE].i_visible_pitch,
- p_osd->p_state->p_visible->p_current_state->p_pic->p[Y_PLANE].i_visible_lines,
+ p_osd->p_state->p_visible->p_current_state->i_width,
+ p_osd->p_state->p_visible->p_current_state->i_height,
p_osd->p_state->p_visible->p_current_state->p_pic );
osd_SetMenuUpdate( p_osd, VLC_TRUE );
}
if( p_button && !p_button->b_range )
{
- p_button->p_current_state = osd_StateChange( p_button->p_states, OSD_BUTTON_PRESSED );
+ p_button->p_current_state = osd_StateChange( p_button, OSD_BUTTON_PRESSED );
osd_UpdateState( p_osd->p_state,
p_button->i_x, p_button->i_y,
- p_osd->p_state->p_visible->p_current_state->p_pic->p[Y_PLANE].i_visible_pitch,
- p_osd->p_state->p_visible->p_current_state->p_pic->p[Y_PLANE].i_visible_lines,
+ p_osd->p_state->p_visible->p_current_state->i_width,
+ p_osd->p_state->p_visible->p_current_state->i_height,
p_button->p_current_state->p_pic );
osd_SetMenuUpdate( p_osd, VLC_TRUE );
osd_SetMenuVisible( p_osd, VLC_TRUE );
if( p_button )
{
if( !p_button->b_range )
- p_button->p_current_state = osd_StateChange( p_button->p_states, OSD_BUTTON_UNSELECT );
+ p_button->p_current_state = osd_StateChange( p_button, OSD_BUTTON_UNSELECT );
if( p_button->p_next )
p_osd->p_state->p_visible = p_button->p_next;
else
if( !p_osd->p_state->p_visible->b_range )
p_osd->p_state->p_visible->p_current_state =
- osd_StateChange( p_osd->p_state->p_visible->p_states, OSD_BUTTON_SELECT );
+ osd_StateChange( p_osd->p_state->p_visible, OSD_BUTTON_SELECT );
osd_UpdateState( p_osd->p_state,
p_osd->p_state->p_visible->i_x, p_osd->p_state->p_visible->i_y,
- p_osd->p_state->p_visible->p_current_state->p_pic->p[Y_PLANE].i_visible_pitch,
- p_osd->p_state->p_visible->p_current_state->p_pic->p[Y_PLANE].i_visible_lines,
+ p_osd->p_state->p_visible->p_current_state->i_width,
+ p_osd->p_state->p_visible->p_current_state->i_height,
p_osd->p_state->p_visible->p_current_state->p_pic );
osd_SetMenuUpdate( p_osd, VLC_TRUE );
}
if( p_button )
{
if( !p_button->b_range )
- p_button->p_current_state = osd_StateChange( p_button->p_states, OSD_BUTTON_UNSELECT );
+ p_button->p_current_state = osd_StateChange( p_button, OSD_BUTTON_UNSELECT );
if( p_button->p_prev )
p_osd->p_state->p_visible = p_button->p_prev;
else
if( !p_osd->p_state->p_visible->b_range )
p_osd->p_state->p_visible->p_current_state =
- osd_StateChange( p_osd->p_state->p_visible->p_states, OSD_BUTTON_SELECT );
+ osd_StateChange( p_osd->p_state->p_visible, OSD_BUTTON_SELECT );
osd_UpdateState( p_osd->p_state,
p_osd->p_state->p_visible->i_x, p_osd->p_state->p_visible->i_y,
- p_osd->p_state->p_visible->p_current_state->p_pic->p[Y_PLANE].i_visible_pitch,
- p_osd->p_state->p_visible->p_current_state->p_pic->p[Y_PLANE].i_visible_lines,
+ p_osd->p_state->p_visible->p_current_state->i_width,
+ p_osd->p_state->p_visible->p_current_state->i_height,
p_osd->p_state->p_visible->p_current_state->p_pic );
osd_SetMenuUpdate( p_osd, VLC_TRUE );
}
{
if( !p_button->b_range )
{
- p_button->p_current_state = osd_StateChange( p_button->p_states, OSD_BUTTON_SELECT );
+ p_button->p_current_state = osd_StateChange( p_button, OSD_BUTTON_SELECT );
if( p_button->p_up )
p_osd->p_state->p_visible = p_button->p_up;
}
else if( !p_osd->p_state->p_visible->b_range )
{
p_osd->p_state->p_visible->p_current_state =
- osd_StateChange( p_osd->p_state->p_visible->p_states, OSD_BUTTON_SELECT );
+ osd_StateChange( p_osd->p_state->p_visible, OSD_BUTTON_SELECT );
}
osd_UpdateState( p_osd->p_state,
p_osd->p_state->p_visible->i_x, p_osd->p_state->p_visible->i_y,
- p_osd->p_state->p_visible->p_current_state->p_pic->p[Y_PLANE].i_visible_pitch,
- p_osd->p_state->p_visible->p_current_state->p_pic->p[Y_PLANE].i_visible_lines,
+ p_osd->p_state->p_visible->p_current_state->i_width,
+ p_osd->p_state->p_visible->p_current_state->i_height,
p_osd->p_state->p_visible->p_current_state->p_pic );
osd_SetMenuUpdate( p_osd, VLC_TRUE );
/* If this is a range style action with associated images of only one state,
{
if( !p_button->b_range )
{
- p_button->p_current_state = osd_StateChange( p_button->p_states, OSD_BUTTON_SELECT );
+ p_button->p_current_state = osd_StateChange( p_button, OSD_BUTTON_SELECT );
if( p_button->p_down )
p_osd->p_state->p_visible = p_button->p_down;
}
else if( !p_osd->p_state->p_visible->b_range )
{
p_osd->p_state->p_visible->p_current_state =
- osd_StateChange( p_osd->p_state->p_visible->p_states, OSD_BUTTON_SELECT );
+ osd_StateChange( p_osd->p_state->p_visible, OSD_BUTTON_SELECT );
}
osd_UpdateState( p_osd->p_state,
p_osd->p_state->p_visible->i_x, p_osd->p_state->p_visible->i_y,
- p_osd->p_state->p_visible->p_current_state->p_pic->p[Y_PLANE].i_visible_pitch,
- p_osd->p_state->p_visible->p_current_state->p_pic->p[Y_PLANE].i_visible_lines,
+ p_osd->p_state->p_visible->p_current_state->i_width,
+ p_osd->p_state->p_visible->p_current_state->i_height,
p_osd->p_state->p_visible->p_current_state->p_pic );
osd_SetMenuUpdate( p_osd, VLC_TRUE );
/* If this is a range style action with associated images of only one state,
osd_UpdateState( p_osd->p_state,
p_button->i_x, p_button->i_y,
- p_button->p_current_state->p_pic->p[Y_PLANE].i_visible_pitch,
- p_button->p_current_state->p_pic->p[Y_PLANE].i_visible_lines,
+ p_button->p_current_state->i_width,
+ p_button->p_current_state->i_height,
p_button->p_current_state->p_pic );
osd_SetMenuUpdate( p_osd, VLC_TRUE );
osd_SetMenuVisible( p_osd, VLC_TRUE );
vlc_mutex_unlock( lockval.p_address );
}
}
+
+osd_button_t *__osd_ButtonFind( vlc_object_t *p_this, int i_x, int i_y,
+ int i_window_height, int i_window_width,
+ int i_scale_width, int i_scale_height )
+{
+ osd_menu_t *p_osd;
+ osd_button_t *p_button, *p_start, *p_end;
+ vlc_value_t lockval;
+
+ p_osd = vlc_object_find( p_this, VLC_OBJECT_OSDMENU, FIND_ANYWHERE );
+ if( p_osd == NULL )
+ {
+ msg_Err( p_this, "OSD menu button find failed" );
+ return NULL;
+ }
+
+ if( osd_isVisible( p_osd ) == VLC_FALSE )
+ {
+ vlc_object_release( (vlc_object_t*) p_osd );
+ return NULL;
+ }
+
+ var_Get( p_this->p_libvlc, "osd_mutex", &lockval );
+ vlc_mutex_lock( lockval.p_address );
+
+ p_button = p_osd->p_button;
+ for( ; p_button != NULL; p_button = p_button->p_next )
+ {
+ int i_source_video_width = ( i_window_width * 1000 ) / i_scale_width;
+ int i_source_video_height = ( i_window_height * 1000 ) / i_scale_height;
+ int i_y_offset = p_button->i_y;
+ int i_x_offset = p_button->i_x;
+ int i_width = p_button->i_width;
+ int i_height = p_button->i_height;
+
+ if( p_osd->i_position > 0 )
+ {
+ int i_inv_scale_y = i_source_video_height;
+ int i_inv_scale_x = i_source_video_width;
+ int pi_x = 0;
+
+ if( p_osd->i_position & SUBPICTURE_ALIGN_BOTTOM )
+ {
+ i_y_offset = i_window_height - p_button->i_height -
+ (p_osd->i_y + p_button->i_y) * i_inv_scale_y / 1000;
+ }
+ else if ( !(p_osd->i_position & SUBPICTURE_ALIGN_TOP) )
+ {
+ i_y_offset = i_window_height / 2 - p_button->i_height / 2;
+ }
+
+ if( p_osd->i_position & SUBPICTURE_ALIGN_RIGHT )
+ {
+ i_x_offset = i_window_width - p_button->i_width -
+ (pi_x + p_button->i_x)
+ * i_inv_scale_x / 1000;
+ }
+ else if ( !(p_osd->i_position & SUBPICTURE_ALIGN_LEFT) )
+ {
+ i_x_offset = i_window_width / 2 - p_button->i_width / 2;
+ }
+
+ i_width = i_window_width - p_button->i_width - i_inv_scale_x / 1000;
+ i_height = i_window_height - p_button->i_height - i_inv_scale_y / 1000;
+ }
+
+ // TODO: write for Up / Down case too.
+ // TODO: handle absolute positioning case
+ if( ( i_x >= i_x_offset ) && ( i_x <= i_x_offset + i_width ) &&
+ ( i_y >= i_y_offset ) && ( i_y <= i_y_offset + i_height ) )
+ {
+ vlc_object_release( (vlc_object_t*) p_osd );
+ vlc_mutex_unlock( lockval.p_address );
+ return p_button;
+ }
+ }
+
+ vlc_object_release( (vlc_object_t*) p_osd );
+ vlc_mutex_unlock( lockval.p_address );
+ return NULL;
+}
+
+/**
+ * Select the button provided as the new active button
+ */
+void __osd_ButtonSelect( vlc_object_t *p_this, osd_button_t *p_button )
+{
+ osd_menu_t *p_osd;
+ osd_button_t *p_old;
+ vlc_value_t lockval;
+
+ p_osd = vlc_object_find( p_this, VLC_OBJECT_OSDMENU, FIND_ANYWHERE );
+ if( p_osd == NULL )
+ {
+ msg_Err( p_this, "OSD menu button select failed" );
+ return;
+ }
+
+ if( osd_isVisible( p_osd ) == VLC_FALSE )
+ {
+ vlc_object_release( (vlc_object_t*) p_osd );
+ return;
+ }
+
+ var_Get( p_this->p_libvlc, "osd_mutex", &lockval );
+ vlc_mutex_lock( lockval.p_address );
+
+ p_old = p_osd->p_state->p_visible;
+ if( p_old )
+ {
+ if( !p_old->b_range )
+ p_old->p_current_state = osd_StateChange( p_old, OSD_BUTTON_UNSELECT );
+ p_osd->p_state->p_visible = p_button;
+
+ if( !p_osd->p_state->p_visible->b_range )
+ p_osd->p_state->p_visible->p_current_state =
+ osd_StateChange( p_osd->p_state->p_visible, OSD_BUTTON_SELECT );
+
+ osd_UpdateState( p_osd->p_state,
+ p_osd->p_state->p_visible->i_x, p_osd->p_state->p_visible->i_y,
+ p_osd->p_state->p_visible->p_current_state->i_width,
+ p_osd->p_state->p_visible->p_current_state->i_height,
+ p_osd->p_state->p_visible->p_current_state->p_pic );
+ osd_SetMenuUpdate( p_osd, VLC_TRUE );
+ }
+#if defined(OSD_MENU_DEBUG)
+ msg_Dbg( p_osd, "button selected is [button %s]", p_osd->p_state->p_visible->psz_action );
+#endif
+
+ vlc_object_release( (vlc_object_t*) p_osd );
+ vlc_mutex_unlock( lockval.p_address );
+}