S(34,68), S(83,166), S(0, 0), S( 0, 0)
};
- // Pawn storm tables for positions with opposite castling
- const int QStormTable[64] = {
- 0, 0, 0, 0, 0, 0, 0, 0,
- -22,-22,-22,-14,-6, 0, 0, 0,
- -6,-10,-10,-10,-6, 0, 0, 0,
- 4, 12, 16, 12, 4, 0, 0, 0,
- 16, 23, 23, 16, 0, 0, 0, 0,
- 23, 31, 31, 23, 0, 0, 0, 0,
- 23, 31, 31, 23, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0
- };
-
- const int KStormTable[64] = {
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0,-10,-19,-28,-33,-33,
- 0, 0, 0,-10,-15,-19,-24,-24,
- 0, 0, 0, 0, 1, 1, 1, 1,
- 0, 0, 0, 0, 1, 10, 19, 19,
- 0, 0, 0, 0, 1, 19, 31, 27,
- 0, 0, 0, 0, 0, 22, 31, 22,
- 0, 0, 0, 0, 0, 0, 0, 0
- };
-
- // Pawn storm open file bonuses by file
- const int16_t KStormOpenFileBonus[8] = { 31, 31, 18, 0, 0, 0, 0, 0 };
- const int16_t QStormOpenFileBonus[8] = { 0, 0, 0, 0, 0, 26, 42, 26 };
-
- // Pawn storm lever bonuses by file
- const int StormLeverBonus[8] = { -8, -8, -13, 0, 0, -13, -8, -8 };
-
#undef S
}
/// PawnInfoTable c'tor and d'tor instantiated one each thread
-PawnInfoTable::PawnInfoTable(unsigned numOfEntries) : size(numOfEntries) {
+PawnInfoTable::PawnInfoTable() {
+
+ entries = new PawnInfo[PawnTableSize];
- entries = new PawnInfo[size];
if (!entries)
{
- std::cerr << "Failed to allocate " << (numOfEntries * sizeof(PawnInfo))
+ std::cerr << "Failed to allocate " << (PawnTableSize * sizeof(PawnInfo))
<< " bytes for pawn hash table." << std::endl;
Application::exit_with_failure();
}
}
-/// PawnInfo::clear() resets to zero the PawnInfo entry. Note that
-/// kingSquares[] is initialized to SQ_NONE instead.
-
-void PawnInfo::clear() {
-
- memset(this, 0, sizeof(PawnInfo));
- kingSquares[WHITE] = kingSquares[BLACK] = SQ_NONE;
-}
-
-
/// PawnInfoTable::get_pawn_info() takes a position object as input, computes
/// a PawnInfo object, and returns a pointer to it. The result is also stored
/// in a hash table, so we don't have to recompute everything when the same
assert(pos.is_ok());
Key key = pos.get_pawn_key();
- int index = int(key & (size - 1));
+ unsigned index = unsigned(key & (PawnTableSize - 1));
PawnInfo* pi = entries + index;
// If pi->key matches the position's pawn hash key, it means that we
return pi;
// Clear the PawnInfo object, and set the key
- pi->clear();
+ memset(pi, 0, sizeof(PawnInfo));
+ pi->kingSquares[WHITE] = pi->kingSquares[BLACK] = SQ_NONE;
pi->key = key;
// Calculate pawn attacks
Square s;
File f;
Rank r;
- int bonus;
bool passed, isolated, doubled, opposed, chain, backward, candidate;
- Score value = make_score(0, 0);
+ Score value = SCORE_ZERO;
+ const BitCountType Max15 = CpuIs64Bit ? CNT64_MAX15 : CNT32_MAX15;
const Square* ptr = pos.piece_list_begin(Us, PAWN);
- // Initialize pawn storm scores by giving bonuses for open files
+ // Initialize halfOpenFiles[]
for (f = FILE_A; f <= FILE_H; f++)
if (!(ourPawns & file_bb(f)))
- {
- pi->ksStormValue[Us] += KStormOpenFileBonus[f];
- pi->qsStormValue[Us] += QStormOpenFileBonus[f];
pi->halfOpenFiles[Us] |= (1 << f);
- }
// Loop through all pawns of the current color and score each pawn
while ((s = *ptr++) != SQ_NONE)
{
- f = square_file(s);
- r = square_rank(s);
-
assert(pos.piece_on(s) == piece_of_color_and_type(Us, PAWN));
- // Calculate kingside and queenside pawn storm scores for both colors to be
- // used when evaluating middle game positions with opposite side castling.
- bonus = (f >= FILE_F ? evaluate_pawn_storm<Us, KingSide>(s, r, f, theirPawns) : 0);
- pi->ksStormValue[Us] += KStormTable[relative_square(Us, s)] + bonus;
-
- bonus = (f <= FILE_C ? evaluate_pawn_storm<Us, QueenSide>(s, r, f, theirPawns) : 0);
- pi->qsStormValue[Us] += QStormTable[relative_square(Us, s)] + bonus;
+ f = square_file(s);
+ r = square_rank(s);
// Our rank plus previous one. Used for chain detection.
- b = rank_bb(r) | rank_bb(r + (Us == WHITE ? -1 : 1));
+ b = rank_bb(r) | rank_bb(Us == WHITE ? r - Rank(1) : r + Rank(1));
// Passed, isolated, doubled or member of a pawn
// chain (but not the backward one) ?
// Test for backward pawn
//
+ backward = false;
+
// If the pawn is passed, isolated, or member of a pawn chain
// it cannot be backward. If can capture an enemy pawn or if
// there are friendly pawns behind on neighboring files it cannot
// be backward either.
- if ( (passed | isolated | chain)
- || (ourPawns & outpost_mask(opposite_color(Us), s))
- || (pos.attacks_from<PAWN>(s, Us) & theirPawns))
- backward = false;
- else
+ if ( !(passed | isolated | chain)
+ && !(ourPawns & attack_span_mask(opposite_color(Us), s))
+ && !(pos.attacks_from<PAWN>(s, Us) & theirPawns))
{
// We now know that there are no friendly pawns beside or behind this
// pawn on neighboring files. We now check whether the pawn is
backward = (b | (Us == WHITE ? b << 8 : b >> 8)) & theirPawns;
}
- assert(passed | opposed | (outpost_mask(Us, s) & theirPawns));
+ assert(passed | opposed | (attack_span_mask(Us, s) & theirPawns));
// Test for candidate passed pawn
candidate = !(opposed | passed)
- && (b = outpost_mask(opposite_color(Us), s + pawn_push(Us)) & ourPawns) != EmptyBoardBB
- && count_1s_max_15(b) >= count_1s_max_15(outpost_mask(Us, s) & theirPawns);
+ && (b = attack_span_mask(opposite_color(Us), s + pawn_push(Us)) & ourPawns) != EmptyBoardBB
+ && count_1s<Max15>(b) >= count_1s<Max15>(attack_span_mask(Us, s) & theirPawns);
// In order to prevent doubled passed pawns from receiving a too big
// bonus, only the frontmost passed pawn on each file is considered as
// Mark the pawn as passed. Pawn will be properly scored in evaluation
// because we need full attack info to evaluate passed pawns.
if (passed)
- set_bit(&(pi->passedPawns), s);
+ set_bit(&(pi->passedPawns[Us]), s);
// Score this pawn
if (isolated)
{
value -= IsolatedPawnPenalty[f];
- if (!(theirPawns & file_bb(f)))
+ if (!opposed)
value -= IsolatedPawnPenalty[f] / 2;
}
if (doubled)
if (backward)
{
value -= BackwardPawnPenalty[f];
- if (!(theirPawns & file_bb(f)))
+ if (!opposed)
value -= BackwardPawnPenalty[f] / 2;
}
if (chain)
return value;
}
-
-/// PawnInfoTable::evaluate_pawn_storm() evaluates each pawn which seems
-/// to have good chances of creating an open file by exchanging itself
-/// against an enemy pawn on an adjacent file.
-
-template<Color Us, PawnInfoTable::SideType Side>
-int PawnInfoTable::evaluate_pawn_storm(Square s, Rank r, File f, Bitboard theirPawns) const {
-
- const Bitboard StormFilesBB = (Side == KingSide ? FileFBB | FileGBB | FileHBB
- : FileABB | FileBBB | FileCBB);
- const int K = (Side == KingSide ? 2 : 4);
- const File RookFile = (Side == KingSide ? FILE_H : FILE_A);
-
- Bitboard b = outpost_mask(Us, s) & theirPawns & StormFilesBB;
- int bonus = 0;
-
- while (b)
- {
- // Give a bonus according to the distance of the nearest enemy pawn
- Square s2 = pop_1st_bit(&b);
- Rank r2 = square_rank(s2);
- int v = StormLeverBonus[f] - K * rank_distance(r, r2);
-
- // If enemy pawn has no pawn beside itself is particularly vulnerable.
- // Big bonus, especially against a weakness on the rook file
- if (!(theirPawns & neighboring_files_bb(s2) & rank_bb(s2)))
- v *= (square_file(s2) == RookFile ? 4 : 2);
-
- bonus += v;
- }
- return bonus;
-}
-
-
-/// PawnInfo::updateShelter calculates and caches king shelter. It is called
-/// only when king square changes, about 20% of total get_king_shelter() calls.
-int PawnInfo::updateShelter(const Position& pos, Color c, Square ksq) {
-
- Bitboard pawns = pos.pieces(PAWN, c) & this_and_neighboring_files_bb(ksq);
- unsigned shelter = 0;
- unsigned r = ksq & (7 << 3);
-
- for (int i = 1, k = (c ? -8 : 8); i < 4; i++)
- {
- r += k;
- shelter += BitCount8Bit[(pawns >> r) & 0xFF] * (128 >> i);
- }
- kingSquares[c] = ksq;
- kingShelters[c] = shelter;
- return shelter;
-}