#define S(mg, eg) make_score(mg, eg)
// Pawn penalties
- constexpr Score Isolated = S(13, 16);
- constexpr Score Backward = S(17, 11);
- constexpr Score Doubled = S(13, 40);
+ constexpr Score Isolated = S( 4, 20);
+ constexpr Score Backward = S(21, 22);
+ constexpr Score Doubled = S(12, 54);
// Connected pawn bonus by opposed, phalanx, #support and rank
Score Connected[2][2][3][RANK_NB];
// Strength of pawn shelter for our king by [distance from edge][rank].
// RANK_1 = 0 is used for files where we have no pawn, or pawn is behind our king.
constexpr Value ShelterStrength[int(FILE_NB) / 2][RANK_NB] = {
- { V( 7), V(76), V( 84), V( 38), V( 7), V( 30), V(-19) },
- { V(-13), V(83), V( 42), V(-27), V( 2), V(-32), V(-45) },
- { V(-26), V(63), V( 5), V(-44), V( -5), V( 2), V(-59) },
- { V(-19), V(53), V(-11), V(-22), V(-12), V(-51), V(-60) }
+ { V( 16), V(82), V( 83), V( 47), V( 19), V( 44), V( 4) },
+ { V(-51), V(56), V( 33), V(-58), V(-57), V(-50), V(-39) },
+ { V(-20), V(71), V( 16), V(-10), V( 13), V( 19), V(-30) },
+ { V(-29), V(12), V(-21), V(-40), V(-15), V(-77), V(-91) }
};
// Danger of enemy pawns moving toward our king by [distance from edge][rank].
// RANK_1 = 0 is used for files where the enemy has no pawn, or their pawn
// is behind our king.
constexpr Value UnblockedStorm[int(FILE_NB) / 2][RANK_NB] = {
- { V( 25), V( 79), V(107), V( 51), V( 27), V( 0), V( 0) },
- { V( 5), V( 35), V(121), V( -2), V( 15), V(-10), V(-10) },
- { V(-20), V( 22), V( 98), V( 36), V( 7), V(-20), V(-20) },
- { V(-27), V( 24), V( 80), V( 25), V( -4), V(-30), V(-30) }
+ { V(54), V( 48), V( 99), V(91), V(42), V( 32), V( 31) },
+ { V(34), V( 27), V(105), V(38), V(32), V(-19), V( 3) },
+ { V(-4), V( 28), V( 87), V(18), V(-3), V(-14), V(-11) },
+ { V(-5), V( 22), V( 75), V(14), V( 2), V( -5), V(-19) }
};
// Danger of blocked enemy pawns storming our king, by rank
constexpr Value BlockedStorm[RANK_NB] =
- { V( 0), V( 0), V( 75), V(-10), V(-20), V(-20), V(-20) };
+ { V(0), V(0), V( 81), V(-9), V(-5), V(-1), V(26) };
#undef S
#undef V