const Square* pl = pos.list<PAWN>(Us);
const Bitboard* pawnAttacksBB = StepAttacksBB[make_piece(Us, PAWN)];
- Bitboard ourPawns = pos.pieces(Us, PAWN);
+ Bitboard ourPawns = pos.pieces(Us , PAWN);
Bitboard theirPawns = pos.pieces(Them, PAWN);
e->passedPawns[Us] = e->candidatePawns[Us] = 0;
value += Connected[f][relative_rank(Us, s)];
if (lever)
- value += Lever[relative_rank(Us, s)];
+ value += Lever[relative_rank(Us, s)];
if (candidate)
{