for (Color us = WHITE; us <= BLACK; us++)
{
Color them = opposite_color(us);
- Bitboard ourPawns = pos.pawns(us);
- Bitboard theirPawns = pos.pawns(them);
+ Bitboard ourPawns = pos.pieces(PAWN, us);
+ Bitboard theirPawns = pos.pieces(PAWN, them);
Bitboard pawns = ourPawns;
// Initialize pawn storm scores by giving bonuses for open files
int PawnInfo::updateShelter(const Position& pos, Color c, Square ksq) {
unsigned shelter = 0;
- Bitboard pawns = pos.pawns(c) & this_and_neighboring_files_bb(ksq);
+ Bitboard pawns = pos.pieces(PAWN, c) & this_and_neighboring_files_bb(ksq);
unsigned r = ksq & (7 << 3);
for (int i = 1, k = (c ? -8 : 8); i < 4; i++)
{