// Unsupported pawn penalty
const Score UnsupportedPawnPenalty = S(20, 10);
- // Weakness of our pawn shelter in front of the king indexed by [rank]
- const Value ShelterWeakness[RANK_NB] =
- { V(100), V(0), V(27), V(73), V(92), V(101), V(101) };
-
- // Danger of enemy pawns moving toward our king indexed by
- // [edge files][no friendly pawn | pawn unblocked | pawn blocked][rank of enemy pawn]
- const Value StormDanger[][3][RANK_NB] = {
- { { V( 0), V(64), V(128), V(51), V(26) },
- { V(26), V(32), V( 96), V(38), V(20) },
- { V( 0), V( 0), V(160), V(25), V(13) } },
- { { V( 0), V(64), V(128), V(51), V(26) },
- { V(26), V(32), V( 96), V(38), V(20) },
- { V( 0), V( 0), V( 80), V(13), V( 7) } } };
+ // Weakness of our pawn shelter in front of the king by [distance from edge][rank]
+ const Value ShelterWeakness[][RANK_NB] = {
+ { V(101), V(10), V(24), V(68), V(90), V( 95), V(102) },
+ { V(105), V( 1), V(30), V(76), V(95), V(100), V(105) },
+ { V( 99), V( 0), V(32), V(72), V(92), V(101), V(100) },
+ { V( 94), V( 1), V(31), V(68), V(89), V( 98), V(106) } };
+
+ // Danger of enemy pawns moving toward our king by [type][distance from edge][rank]
+ const Value StormDanger[][4][RANK_NB] = {
+ { { V( 0), V( 61), V( 128), V(47), V(27) },
+ { V( 0), V( 66), V( 131), V(49), V(27) },
+ { V( 0), V( 62), V( 126), V(52), V(23) },
+ { V( 0), V( 63), V( 128), V(52), V(26) } },
+ { { V(25), V( 33), V( 95), V(39), V(21) },
+ { V(24), V( 33), V( 97), V(42), V(22) },
+ { V(24), V( 33), V( 93), V(35), V(23) },
+ { V(26), V( 27), V( 96), V(37), V(22) } },
+ { { V( 0), V( 0), V( 80), V(14), V( 8) },
+ { V( 0), V( 0), V( 163), V(28), V(12) },
+ { V( 0), V( 0), V( 163), V(25), V(15) },
+ { V( 0), V( 0), V( 161), V(24), V(14) } },
+ { { V( 0), V(-300), V(-300), V(54), V(23) },
+ { V( 0), V( 67), V( 128), V(46), V(24) },
+ { V( 0), V( 64), V( 130), V(50), V(29) },
+ { V( 0), V( 63), V( 127), V(51), V(24) } } };
// Max bonus for king safety. Corresponds to start position with all the pawns
// in front of the king and no enemy pawn on the horizon.
- const Value MaxSafetyBonus = V(263);
+ const Value MaxSafetyBonus = V(261);
#undef S
#undef V
Value Entry::shelter_storm(const Position& pos, Square ksq) {
const Color Them = (Us == WHITE ? BLACK : WHITE);
- const Bitboard Edges = (FileABB | FileHBB) & (Rank2BB | Rank3BB);
+
+ enum { NoFriendlyPawn, Unblocked, BlockedByPawn, BlockedByKing };
Bitboard b = pos.pieces(PAWN) & (in_front_bb(Us, rank_of(ksq)) | rank_bb(ksq));
Bitboard ourPawns = b & pos.pieces(Us);
Bitboard theirPawns = b & pos.pieces(Them);
Value safety = MaxSafetyBonus;
- File kf = std::max(FILE_B, std::min(FILE_G, file_of(ksq)));
+ File center = std::max(FILE_B, std::min(FILE_G, file_of(ksq)));
- for (File f = kf - File(1); f <= kf + File(1); ++f)
+ for (File f = center - File(1); f <= center + File(1); ++f)
{
b = ourPawns & file_bb(f);
Rank rkUs = b ? relative_rank(Us, backmost_sq(Us, b)) : RANK_1;
b = theirPawns & file_bb(f);
Rank rkThem = b ? relative_rank(Us, frontmost_sq(Them, b)) : RANK_1;
- if ( (Edges & make_square(f, rkThem))
- && file_of(ksq) == f
- && relative_rank(Us, ksq) == rkThem - 1)
- safety += 200;
- else
- safety -= ShelterWeakness[rkUs]
- + StormDanger[f == FILE_A || f == FILE_H]
- [rkUs == RANK_1 ? 0 :
- rkThem != rkUs + 1 ? 1 : 2][rkThem];
+ safety -= ShelterWeakness[std::min(f, FILE_H - f)][rkUs]
+ + StormDanger
+ [f == file_of(ksq) && rkThem == relative_rank(Us, ksq) + 1 ? BlockedByKing :
+ rkUs == RANK_1 ? NoFriendlyPawn :
+ rkThem == rkUs + 1 ? BlockedByPawn : Unblocked]
+ [std::min(f, FILE_H - f)][rkThem];
}
return safety;