ev += ChainEndgameBonus[f];
}
if(candidate) {
- mv += CandidateMidgameBonus[pawn_rank(us, s)];
- ev += CandidateEndgameBonus[pawn_rank(us, s)];
+ mv += CandidateMidgameBonus[relative_rank(us, s)];
+ ev += CandidateEndgameBonus[relative_rank(us, s)];
}
mgValue[us] += mv;