struct Entry {
- Score pawns_value() const { return value; }
+ Score pawns_score() const { return score; }
Bitboard pawn_attacks(Color c) const { return pawnAttacks[c]; }
Bitboard passed_pawns(Color c) const { return passedPawns[c]; }
Value shelter_storm(const Position& pos, Square ksq);
Key key;
- Score value;
+ Score score;
Bitboard passedPawns[COLOR_NB];
Bitboard pawnAttacks[COLOR_NB];
Square kingSquares[COLOR_NB];
Score kingSafety[COLOR_NB];
- int minKPdistance[COLOR_NB];
+ int minKingPawnDistance[COLOR_NB];
int castlingRights[COLOR_NB];
int semiopenFiles[COLOR_NB];
int pawnSpan[COLOR_NB];