Score pawns_value() const { return value; }
Bitboard pawn_attacks(Color c) const { return pawnAttacks[c]; }
Bitboard passed_pawns(Color c) const { return passedPawns[c]; }
- int file_is_half_open(Color c, File f) const { return halfOpenFiles[c] & (1 << int(f)); }
int pawns_on_same_color_squares(Color c, Square s) const { return pawnsOnSquares[c][!!(BlackSquares & s)]; }
- int has_open_file_on_side(Color c, File f, bool left) const {
- return halfOpenFiles[c] & (left ? ((1 << int(f)) - 1) : ~((1 << int(f+1)) - 1));
+ int semiopen(Color c, File f) const { return semiopenFiles[c] & (1 << int(f)); }
+ int semiopen_on_side(Color c, File f, bool left) const {
+
+ return semiopenFiles[c] & (left ? ((1 << int(f)) - 1) : ~((1 << int(f+1)) - 1));
}
template<Color Us>
int minKPdistance[COLOR_NB];
int castleRights[COLOR_NB];
Score value;
- int halfOpenFiles[COLOR_NB];
+ int semiopenFiles[COLOR_NB];
Score kingSafety[COLOR_NB];
int pawnsOnSquares[COLOR_NB][COLOR_NB];
};