Bitboard passed_pawns(Color c) const { return passedPawns[c]; }
Bitboard pawn_attacks_span(Color c) const { return pawnAttacksSpan[c]; }
int passed_count() const { return popcount(passedPawns[WHITE] | passedPawns[BLACK]); }
+ int blocked_count() const { return blockedCount[WHITE] + blockedCount[BLACK]; }
template<Color Us>
Score king_safety(const Position& pos) {
Square kingSquares[COLOR_NB];
Score kingSafety[COLOR_NB];
int castlingRights[COLOR_NB];
+ int blockedCount[COLOR_NB];
};
typedef HashTable<Entry, 131072> Table;