Score do_king_safety(const Position& pos);
template<Color Us>
- void evaluate_shelter(const Position& pos, Square ksq, Score& shelter);
+ Score evaluate_shelter(const Position& pos, Square ksq);
Key key;
Score scores[COLOR_NB];
int castlingRights[COLOR_NB];
};
-typedef HashTable<Entry, 16384> Table;
+typedef HashTable<Entry, 131072> Table;
Entry* probe(const Position& pos);