Bitboard passed_pawns(Color c) const { return passedPawns[c]; }
Bitboard pawn_attacks_span(Color c) const { return pawnAttacksSpan[c]; }
int weak_unopposed(Color c) const { return weakUnopposed[c]; }
- int passed_count() const { return popcount(passedPawns[WHITE] | passedPawns[BLACK]); };
+ int passed_count() const { return popcount(passedPawns[WHITE] | passedPawns[BLACK]); }
template<Color Us>
Score king_safety(const Position& pos) {
Score do_king_safety(const Position& pos);
template<Color Us>
- Value evaluate_shelter(const Position& pos, Square ksq);
+ void evaluate_shelter(const Position& pos, Square ksq, Score& shelter);
Key key;
Score scores[COLOR_NB];