/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
- Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
- Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
+ Copyright (C) 2004-2022 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
#include "position.h"
#include "types.h"
-namespace Pawns {
+namespace Stockfish::Pawns {
/// Pawns::Entry contains various information about a pawn structure. A lookup
/// to the pawn hash table (performed by calling the probe function) returns a
Bitboard passed_pawns(Color c) const { return passedPawns[c]; }
Bitboard pawn_attacks_span(Color c) const { return pawnAttacksSpan[c]; }
int passed_count() const { return popcount(passedPawns[WHITE] | passedPawns[BLACK]); }
+ int blocked_count() const { return blockedCount; }
template<Color Us>
Score king_safety(const Position& pos) {
Score do_king_safety(const Position& pos);
template<Color Us>
- Score evaluate_shelter(const Position& pos, Square ksq);
+ Score evaluate_shelter(const Position& pos, Square ksq) const;
Key key;
Score scores[COLOR_NB];
Square kingSquares[COLOR_NB];
Score kingSafety[COLOR_NB];
int castlingRights[COLOR_NB];
+ int blockedCount;
};
typedef HashTable<Entry, 131072> Table;
Entry* probe(const Position& pos);
-} // namespace Pawns
+} // namespace Stockfish::Pawns
#endif // #ifndef PAWNS_H_INCLUDED