Bitboard passed_pawns(Color c) const { return passedPawns[c]; }
Bitboard pawn_attacks_span(Color c) const { return pawnAttacksSpan[c]; }
int passed_count() const { return popcount(passedPawns[WHITE] | passedPawns[BLACK]); }
+ int blocked_count() const { return blockedCount; }
template<Color Us>
Score king_safety(const Position& pos) {
Score do_king_safety(const Position& pos);
template<Color Us>
- Score evaluate_shelter(const Position& pos, Square ksq);
+ Score evaluate_shelter(const Position& pos, Square ksq) const;
Key key;
Score scores[COLOR_NB];
Square kingSquares[COLOR_NB];
Score kingSafety[COLOR_NB];
int castlingRights[COLOR_NB];
+ int blockedCount;
};
typedef HashTable<Entry, 131072> Table;