struct Entry {
- Score pawns_score() const { return score; }
+ Score pawn_score(Color c) const { return scores[c]; }
Bitboard pawn_attacks(Color c) const { return pawnAttacks[c]; }
Bitboard passed_pawns(Color c) const { return passedPawns[c]; }
Bitboard pawn_attacks_span(Color c) const { return pawnAttacksSpan[c]; }
return semiopenFiles[c] & (1 << f);
}
- int semiopen_side(Color c, File f, bool leftSide) const {
- return semiopenFiles[c] & (leftSide ? (1 << f) - 1 : ~((1 << (f + 1)) - 1));
- }
-
int pawns_on_same_color_squares(Color c, Square s) const {
return pawnsOnSquares[c][bool(DarkSquares & s)];
}
Score do_king_safety(const Position& pos, Square ksq);
template<Color Us>
- Value shelter_storm(const Position& pos, Square ksq);
+ Value evaluate_shelter(const Position& pos, Square ksq);
Key key;
- Score score;
+ Score scores[COLOR_NB];
Bitboard passedPawns[COLOR_NB];
Bitboard pawnAttacks[COLOR_NB];
Bitboard pawnAttacksSpan[COLOR_NB];