#include "color.h"
#include "square.h"
+#include "value.h"
////
//// Constants
////
-const int SlidingArray[18] = {
- 0, 0, 0, 1, 2, 3, 0, 0, 0, 0, 0, 1, 2, 3, 0, 0, 0, 0
-};
+/// Important: If the material values are changed, one must also
+/// adjust the piece square tables, and the method game_phase() in the
+/// Position class!
+///
+/// Values modified by Joona Kiiski
+
+const Value PawnValueMidgame = Value(0x0C6);
+const Value PawnValueEndgame = Value(0x102);
+const Value KnightValueMidgame = Value(0x331);
+const Value KnightValueEndgame = Value(0x34E);
+const Value BishopValueMidgame = Value(0x344);
+const Value BishopValueEndgame = Value(0x359);
+const Value RookValueMidgame = Value(0x4F6);
+const Value RookValueEndgame = Value(0x4FE);
+const Value QueenValueMidgame = Value(0x9D9);
+const Value QueenValueEndgame = Value(0x9FE);
////
return Piece((int(c) << 3) | int(pt));
}
-inline int piece_is_slider(Piece p) {
- return SlidingArray[int(p)];
-}
-
inline SquareDelta pawn_push(Color c) {
return (c == WHITE ? DELTA_N : DELTA_S);
}