mtime_t i_vout_destroyed_date = 0;
mtime_t i_sout_destroyed_date = 0;
+ int i_loops;
+
playlist_item_t *p_autodelete_item = NULL;
/* Tell above that we're ready */
while( !p_playlist->b_die )
{
+ i_loops++;
if( p_playlist->p_interaction )
{
intf_InteractionManage( p_playlist );
/* If there is an input, check that it doesn't need to die. */
if( p_playlist->p_input )
{
- stats_ComputeInputStats( p_playlist->p_input,
+ if( i_loops % 5 == 0 )
+ {
+ stats_ComputeInputStats( p_playlist->p_input,
p_playlist->p_input->input.p_item->p_stats );
+// stats_DumpInputStats(
+// p_playlist->p_input->input.p_item->p_stats );
+ }
/* This input is dead. Remove it ! */
if( p_playlist->p_input->b_dead )