#include "fetcher.h"
#include "preparser.h"
+typedef struct vlc_sd_internal_t vlc_sd_internal_t;
+
typedef struct playlist_private_t
{
playlist_t public_data;
playlist_item_array_t items_to_delete; /**< Array of items and nodes to
delete... At the very end. This sucks. */
- struct playlist_services_discovery_support_t {
- /* the playlist items for category and onelevel */
- playlist_item_t* p_cat;
- playlist_item_t* p_one;
- services_discovery_t * p_sd; /**< Loaded service discovery modules */
- } ** pp_sds;
+ vlc_sd_internal_t **pp_sds;
int i_sds; /**< Number of service discovery modules */
input_thread_t * p_input; /**< the input thread associated
* with the current item */
} request;
vlc_thread_t thread; /**< engine thread */
+ vlc_mutex_t lock; /**< dah big playlist global lock */
vlc_cond_t signal; /**< wakes up the playlist engine thread */
int i_last_playlist_id; /**< Last id to an item */
/* Creation/Deletion */
playlist_t *playlist_Create( vlc_object_t * );
+void playlist_Destroy( playlist_t * );
/* */
void playlist_Activate( playlist_t * );
void playlist_Deactivate( playlist_t * );
+void pl_Deactivate (libvlc_int_t *);
/* */
playlist_item_t *playlist_ItemNewFromInput( playlist_t *p_playlist,
- input_item_t *p_input );
+ input_item_t *p_input );
/* Engine */
playlist_item_t * get_current_status_item( playlist_t * p_playlist);
playlist_item_t * playlist_NodeAddInput( playlist_t *, input_item_t *,
playlist_item_t *,int , int, bool );
+int playlist_InsertInputItemTree ( playlist_t *,
+ playlist_item_t *, input_item_node_t *, int, bool );
+
/* Tree walking */
playlist_item_t *playlist_ItemFindFromInputAndRoot( playlist_t *p_playlist,
- int i_input_id, playlist_item_t *p_root,
- bool );
+ input_item_t *p_input, playlist_item_t *p_root,
+ bool );
-int playlist_DeleteFromInputInParent( playlist_t *, int, playlist_item_t *, bool );
+int playlist_DeleteFromInputInParent( playlist_t *, input_item_t *,
+ playlist_item_t *, bool );
int playlist_DeleteFromItemId( playlist_t*, int );
int playlist_ItemRelease( playlist_item_t * );
-
-void playlist_NodesPairCreate( playlist_t *, const char *, playlist_item_t **, playlist_item_t **, bool );
int playlist_NodeEmpty( playlist_t *, playlist_item_t *, bool );
+int playlist_DeleteItem( playlist_t * p_playlist, playlist_item_t *, bool);
/**