typedef struct playlist_fetcher_t
{
- VLC_COMMON_MEMBERS
+ vlc_thread_t thread;
vlc_mutex_t lock;
+ vlc_cond_t wait;
int i_art_policy;
int i_waiting;
input_item_t **pp_waiting;
+ bool up;
DECL_ARRAY(playlist_album_t) albums;
} playlist_fetcher_t;
-struct playlist_private_t
+typedef struct playlist_private_t
{
- playlist_t *p_playlist; /**< Public data */
+ playlist_t public_data;
playlist_preparse_t preparse; /**< Preparser data */
- playlist_fetcher_t *p_fetcher; /**< Meta and art fetcher object */
+ playlist_fetcher_t fetcher; /**< Meta and art fetcher data */
sout_instance_t *p_sout; /**< Kept sout instance */
-};
+
+ playlist_item_array_t items_to_delete; /**< Array of items and nodes to
+ delete... At the very end. This sucks. */
+
+ struct playlist_services_discovery_support_t {
+ /* the playlist items for category and onelevel */
+ playlist_item_t* p_cat;
+ playlist_item_t* p_one;
+ services_discovery_t * p_sd; /**< Loaded service discovery modules */
+ } ** pp_sds;
+ int i_sds; /**< Number of service discovery modules */
+ input_thread_t * p_input; /**< the input thread associated
+ * with the current item */
+ struct {
+ /* Current status. These fields are readonly, only the playlist
+ * main loop can touch it*/
+ playlist_status_t i_status; /**< Current status of playlist */
+ playlist_item_t * p_item; /**< Currently playing/active item */
+ playlist_item_t * p_node; /**< Current node to play from */
+ } status;
+
+ struct {
+ /* Request. Use this to give orders to the playlist main loop */
+ playlist_status_t i_status; /**< requested playlist status */
+ playlist_item_t * p_node; /**< requested node to play from */
+ playlist_item_t * p_item; /**< requested item to play in the node */
+
+ int i_skip; /**< Number of items to skip */
+
+ bool b_request;/**< Set to true by the requester
+ The playlist sets it back to false
+ when processing the request */
+ vlc_mutex_t lock; /**< Lock to protect request */
+ } request;
+
+ bool b_tree; /**< Display as a tree */
+ bool b_doing_ml; /**< Doing media library stuff get quicker */
+ bool b_auto_preparse;
+ bool b_cant_sleep;
+ mtime_t gc_date;
+ mtime_t last_rebuild_date;
+
+} playlist_private_t;
+
+#define pl_priv( pl ) ((playlist_private_t *)(pl))
/*****************************************************************************
* Prototypes
void playlist_MainLoop( playlist_t * );
void playlist_LastLoop( playlist_t * );
void *playlist_PreparseLoop( void * );
-void playlist_FetcherLoop( playlist_fetcher_t * );
+void *playlist_FetcherLoop( void * );
void ResetCurrentlyPlaying( playlist_t *, bool, playlist_item_t * );