bool Position::is_pseudo_legal(const Move m) const {
Color us = sideToMove;
- Color them = ~sideToMove;
Square from = from_sq(m);
Square to = to_sq(m);
Piece pc = piece_moved(m);
case DELTA_SE:
// Capture. The destination square must be occupied by an enemy
// piece (en passant captures was handled earlier).
- if (piece_on(to) == NO_PIECE || color_of(piece_on(to)) != them)
+ if (piece_on(to) == NO_PIECE || color_of(piece_on(to)) != ~us)
return false;
// From and to files must be one file apart, avoids a7h5
{
if (type_of(pc) != KING)
{
- Bitboard b = checkers();
- Square checksq = pop_lsb(&b);
-
- if (b) // double check ? In this case a king move is required
+ // Double check? In this case a king move is required
+ if (more_than_one(checkers()))
return false;
// Our move must be a blocking evasion or a capture of the checking piece
- if (!((between_bb(checksq, king_square(us)) | checkers()) & to))
+ if (!((between_bb(lsb(checkers()), king_square(us)) | checkers()) & to))
return false;
}
// In case of king moves under check we have to remove king so to catch
}
// Prefetch pawn and material hash tables
- prefetch((char*)thisThread->pawnTable.entries[st->pawnKey]);
+ prefetch((char*)thisThread->pawnsTable[st->pawnKey]);
prefetch((char*)thisThread->materialTable[st->materialKey]);
// Update incremental scores