else if (!bit_is_set(attacks_from(pc, from), to))
return false;
+ // Evasions generator already takes care to avoid some kind of illegal moves
+ // and pl_move_is_legal() relies on this. So we have to take care that the
+ // same kind of moves are filtered out here.
if (in_check())
{
// In case of king moves under check we have to remove king so to catch
if (is_promotion(m))
{
clear_bit(&b, from);
-
- switch (promotion_piece_type(m))
- {
- case KNIGHT:
- return bit_is_set(attacks_from<KNIGHT>(to), ksq);
- case BISHOP:
- return bit_is_set(bishop_attacks_bb(to, b), ksq);
- case ROOK:
- return bit_is_set(rook_attacks_bb(to, b), ksq);
- case QUEEN:
- return bit_is_set(queen_attacks_bb(to, b), ksq);
- default:
- assert(false);
- }
+ return bit_is_set(attacks_from(Piece(promotion_piece_type(m)), to, b), ksq);
}
// En passant capture with check ? We have already handled the case