//// Includes
////
+#include <algorithm>
#include <cassert>
#include <cstring>
#include <fstream>
+#include <map>
#include <iostream>
#include <sstream>
using std::cout;
using std::endl;
+static inline bool isZero(char c) { return c == '0'; }
+
+struct PieceLetters : std::map<char, Piece> {
+
+ PieceLetters() {
+
+ operator[]('K') = WK; operator[]('k') = BK;
+ operator[]('Q') = WQ; operator[]('q') = BQ;
+ operator[]('R') = WR; operator[]('r') = BR;
+ operator[]('B') = WB; operator[]('b') = BB;
+ operator[]('N') = WN; operator[]('n') = BN;
+ operator[]('P') = WP; operator[]('p') = BP;
+ operator[](' ') = NO_PIECE; operator[]('.') = NO_PIECE_DARK_SQ;
+ }
+
+ char from_piece(Piece p) const {
+
+ std::map<char, Piece>::const_iterator it;
+ for (it = begin(); it != end(); ++it)
+ if (it->second == p)
+ return it->first;
+
+ assert(false);
+ return 0;
+ }
+};
////
//// Variables
Score Position::PieceSquareTable[16][64];
-static bool RequestPending = false;
+static PieceLetters pieceLetters;
/// Constructors
6) Fullmove number: The number of the full move. It starts at 1, and is incremented after Black's move.
*/
- static const string pieceLetters = "KQRBNPkqrbnp";
- static const Piece pieces[] = { WK, WQ, WR, WB, WN, WP, BK, BQ, BR, BB, BN, BP };
-
+ char token;
+ std::istringstream ss(fen);
Rank rank = RANK_8;
File file = FILE_A;
- size_t idx;
-
- std::istringstream ss(fen);
- char token;
clear();
{
if (isdigit(token))
{
- // Skip the given number of files
- file += token - '1' + 1;
+ file += token - '0'; // Skip the given number of files
continue;
}
else if (token == '/')
continue;
}
- idx = pieceLetters.find(token);
- if (idx == string::npos)
+ if (pieceLetters.find(token) == pieceLetters.end())
goto incorrect_fen;
- put_piece(pieces[idx], make_square(file, rank));
+ put_piece(pieceLetters[token], make_square(file, rank));
file++;
}
Square fenEpSquare = make_square(file_from_char(col), rank_from_char(row));
Color them = opposite_color(sideToMove);
- if (attacks_from<PAWN>(fenEpSquare, them) & this->pieces(PAWN, sideToMove))
+ if (attacks_from<PAWN>(fenEpSquare, them) & pieces(PAWN, sideToMove))
st->epSquare = fenEpSquare;
}
// 5-6. Halfmove clock and fullmove number are not parsed
// Various initialisations
- castleRightsMask[make_square(initialKFile, RANK_1)] ^= (WHITE_OO|WHITE_OOO);
- castleRightsMask[make_square(initialKFile, RANK_8)] ^= (BLACK_OO|BLACK_OOO);
+ castleRightsMask[make_square(initialKFile, RANK_1)] ^= WHITE_OO | WHITE_OOO;
+ castleRightsMask[make_square(initialKFile, RANK_8)] ^= BLACK_OO | BLACK_OOO;
castleRightsMask[make_square(initialKRFile, RANK_1)] ^= WHITE_OO;
castleRightsMask[make_square(initialKRFile, RANK_8)] ^= BLACK_OO;
castleRightsMask[make_square(initialQRFile, RANK_1)] ^= WHITE_OOO;
}
-/// Position::to_fen() converts the position object to a FEN string. This is
-/// probably only useful for debugging.
+/// Position::to_fen() returns a FEN representation of the position. In case
+/// of Chess960 the Shredder-FEN notation is used. Mainly a debugging function.
const string Position::to_fen() const {
- static const string pieceLetters = " PNBRQK pnbrqk";
string fen;
- int skip;
+ Square sq;
+ char emptyCnt = '0';
for (Rank rank = RANK_8; rank >= RANK_1; rank--)
{
- skip = 0;
for (File file = FILE_A; file <= FILE_H; file++)
{
- Square sq = make_square(file, rank);
- if (!square_is_occupied(sq))
- { skip++;
- continue;
- }
- if (skip > 0)
+ sq = make_square(file, rank);
+
+ if (square_is_occupied(sq))
{
- fen += (char)skip + '0';
- skip = 0;
- }
- fen += pieceLetters[piece_on(sq)];
+ fen += emptyCnt;
+ fen += pieceLetters.from_piece(piece_on(sq));
+ emptyCnt = '0';
+ } else
+ emptyCnt++;
}
- if (skip > 0)
- fen += (char)skip + '0';
-
- fen += (rank > RANK_1 ? '/' : ' ');
+ fen += emptyCnt;
+ fen += '/';
+ emptyCnt = '0';
}
- fen += (sideToMove == WHITE ? "w " : "b ");
+
+ fen.erase(std::remove_if(fen.begin(), fen.end(), isZero), fen.end());
+ fen.erase(--fen.end());
+ fen += (sideToMove == WHITE ? " w " : " b ");
+
if (st->castleRights != NO_CASTLES)
{
- if (initialKFile == FILE_E && initialQRFile == FILE_A && initialKRFile == FILE_H)
- {
- if (can_castle_kingside(WHITE)) fen += 'K';
- if (can_castle_queenside(WHITE)) fen += 'Q';
- if (can_castle_kingside(BLACK)) fen += 'k';
- if (can_castle_queenside(BLACK)) fen += 'q';
- }
- else
- {
- if (can_castle_kingside(WHITE))
- fen += char(toupper(file_to_char(initialKRFile)));
- if (can_castle_queenside(WHITE))
- fen += char(toupper(file_to_char(initialQRFile)));
- if (can_castle_kingside(BLACK))
- fen += file_to_char(initialKRFile);
- if (can_castle_queenside(BLACK))
- fen += file_to_char(initialQRFile);
- }
- } else
- fen += '-';
+ const bool Chess960 = initialKFile != FILE_E
+ || initialQRFile != FILE_A
+ || initialKRFile != FILE_H;
- fen += ' ';
- if (ep_square() != SQ_NONE)
- fen += square_to_string(ep_square());
- else
+ if (can_castle_kingside(WHITE))
+ fen += Chess960 ? char(toupper(file_to_char(initialKRFile))) : 'K';
+
+ if (can_castle_queenside(WHITE))
+ fen += Chess960 ? char(toupper(file_to_char(initialQRFile))) : 'Q';
+
+ if (can_castle_kingside(BLACK))
+ fen += Chess960 ? file_to_char(initialKRFile) : 'k';
+
+ if (can_castle_queenside(BLACK))
+ fen += Chess960 ? file_to_char(initialQRFile) : 'q';
+ } else
fen += '-';
+ fen += (ep_square() == SQ_NONE ? " -" : " " + square_to_string(ep_square()));
return fen;
}
/// Position::print() prints an ASCII representation of the position to
/// the standard output. If a move is given then also the san is print.
-void Position::print(Move m) const {
+void Position::print(Move move) const {
- static const string pieceLetters = " PNBRQK PNBRQK .";
+ const char* dottedLine = "\n+---+---+---+---+---+---+---+---+\n";
+ static bool requestPending = false;
// Check for reentrancy, as example when called from inside
// MovePicker that is used also here in move_to_san()
- if (RequestPending)
+ if (requestPending)
return;
- RequestPending = true;
+ requestPending = true;
- cout << endl;
- if (m != MOVE_NONE)
+ if (move)
{
Position p(*this, thread());
- string col = (color_of_piece_on(move_from(m)) == BLACK ? ".." : "");
- cout << "Move is: " << col << move_to_san(p, m) << endl;
+ string dd = (color_of_piece_on(move_from(move)) == BLACK ? ".." : "");
+ cout << "\nMove is: " << dd << move_to_san(p, move);
}
+
for (Rank rank = RANK_8; rank >= RANK_1; rank--)
{
- cout << "+---+---+---+---+---+---+---+---+" << endl;
+ cout << dottedLine << '|';
for (File file = FILE_A; file <= FILE_H; file++)
{
Square sq = make_square(file, rank);
+ char c = (color_of_piece_on(sq) == BLACK ? '=' : ' ');
Piece piece = piece_on(sq);
- if (piece == EMPTY && square_color(sq) == WHITE)
- piece = NO_PIECE;
- char col = (color_of_piece_on(sq) == BLACK ? '=' : ' ');
- cout << '|' << col << pieceLetters[piece] << col;
+ if (piece == NO_PIECE && square_color(sq) == DARK)
+ piece = NO_PIECE_DARK_SQ;
+
+ cout << c << pieceLetters.from_piece(piece) << c << '|';
}
- cout << '|' << endl;
}
- cout << "+---+---+---+---+---+---+---+---+" << endl
- << "Fen is: " << to_fen() << endl
- << "Key is: " << st->key << endl;
-
- RequestPending = false;
+ cout << dottedLine << "Fen is: " << to_fen() << "\nKey is: " << st->key << endl;
+ requestPending = false;
}
assert(to == ep_square());
assert(piece_on(from) == piece_of_color_and_type(us, PAWN));
assert(piece_on(capsq) == piece_of_color_and_type(them, PAWN));
- assert(piece_on(to) == EMPTY);
+ assert(piece_on(to) == NO_PIECE);
clear_bit(&b, from);
clear_bit(&b, capsq);
do_move_bb(&(byTypeBB[0]), move_bb); // HACK: byTypeBB[0] == occupied squares
board[to] = board[from];
- board[from] = EMPTY;
+ board[from] = NO_PIECE;
// Update piece lists, note that index[from] is not updated and
// becomes stale. This works as long as index[] is accessed just
assert(to == st->epSquare);
assert(relative_rank(opposite_color(them), to) == RANK_6);
- assert(piece_on(to) == EMPTY);
+ assert(piece_on(to) == NO_PIECE);
assert(piece_on(capsq) == piece_of_color_and_type(them, PAWN));
- board[capsq] = EMPTY;
+ board[capsq] = NO_PIECE;
}
st->pawnKey ^= zobrist[them][PAWN][capsq];
}
// Update board array
Piece king = piece_of_color_and_type(us, KING);
Piece rook = piece_of_color_and_type(us, ROOK);
- board[kfrom] = board[rfrom] = EMPTY;
+ board[kfrom] = board[rfrom] = NO_PIECE;
board[kto] = king;
board[rto] = rook;
do_move_bb(&(byTypeBB[0]), move_bb); // HACK: byTypeBB[0] == occupied squares
board[from] = piece_of_color_and_type(us, pt);
- board[to] = EMPTY;
+ board[to] = NO_PIECE;
// Update piece list
index[from] = index[to];
set_bit(&(byTypeBB[0]), rfrom); // HACK: byTypeBB[0] == occupied squares
// Update board
- board[rto] = board[kto] = EMPTY;
+ board[rto] = board[kto] = NO_PIECE;
board[rfrom] = piece_of_color_and_type(us, ROOK);
board[kfrom] = piece_of_color_and_type(us, KING);
// Handle en passant moves
if (st->epSquare == to && type_of_piece_on(from) == PAWN)
{
- assert(capture == EMPTY);
+ assert(capture == NO_PIECE);
Square capQq = (side_to_move() == WHITE)? (to - DELTA_N) : (to - DELTA_S);
capture = piece_on(capQq);
st = &startState;
memset(st, 0, sizeof(StateInfo));
st->epSquare = SQ_NONE;
+ startPosPlyCounter = 0;
memset(byColorBB, 0, sizeof(Bitboard) * 2);
memset(byTypeBB, 0, sizeof(Bitboard) * 8);
memset(index, 0, sizeof(int) * 64);
for (int i = 0; i < 64; i++)
- board[i] = EMPTY;
+ board[i] = NO_PIECE;
for (int i = 0; i < 8; i++)
for (int j = 0; j < 16; j++)
st->gamePly = 0;
}
+void Position::inc_startpos_ply_counter() {
+
+ startPosPlyCounter++;
+}
/// Position::put_piece() puts a piece on the given square of the board,
/// updating the board array, bitboards, and piece counts.