continue;
if ( piece_on(castlingRookSquare[cr]) != make_piece(c, ROOK)
- || castlingRightsMask[castlingRookSquare[cr]] != (cr)
- || (castlingRightsMask[square<KING>(c)] & (cr)) != (cr))
+ || castlingRightsMask[castlingRookSquare[cr]] != cr
+ || (castlingRightsMask[square<KING>(c)] & cr) != cr)
assert(0 && "pos_is_ok: Castling");
}