Key Position::zobCastle[16];
Key Position::zobMaterial[2][8][16];
Key Position::zobSideToMove;
+Key Position::zobExclusion;
Score Position::PieceSquareTable[16][64];
for (int i = 0; i < 16; i++)
zobMaterial[0][KING][i] = zobMaterial[1][KING][i] = Key(0ULL);
+
+ zobExclusion = genrand_int64();
}