// FIXME: Document
if (Asymmetric)
{
- for (int i = 0; i < slIndex ; slIndex += 2)
+ for (int i = 0; i < slIndex ; i += 2)
{
- if (swapList[slIndex] < asymmThreshold)
- swapList[slIndex] = - QueenValueMg * 16;
+ if (swapList[i] < asymmThreshold)
+ swapList[i] = - QueenValueMg * 16;
}
}