// 1. Piece placement
while ((fen >> token) && !isspace(token))
{
- if (token == '/')
- sq -= Square(16); // Jump back of 2 rows
+ if (isdigit(token))
+ sq += Square(token - '0'); // Advance the given number of files
- else if (isdigit(token))
- sq += Square(token - '0'); // Skip the given number of files
+ else if (token == '/')
+ sq = make_square(FILE_A, rank_of(sq) - Rank(2));
else if ((p = PieceToChar.find(token)) != string::npos)
{
{
Square rsq;
Color c = islower(token) ? BLACK : WHITE;
- Piece rook = make_piece(c, ROOK);
token = char(toupper(token));
if (token == 'K')
- for (rsq = relative_square(c, SQ_H1); piece_on(rsq) != rook; rsq--) {}
+ for (rsq = relative_square(c, SQ_H1); type_of(piece_on(rsq)) != ROOK; rsq--) {}
else if (token == 'Q')
- for (rsq = relative_square(c, SQ_A1); piece_on(rsq) != rook; rsq++) {}
+ for (rsq = relative_square(c, SQ_A1); type_of(piece_on(rsq)) != ROOK; rsq++) {}
else if (token >= 'A' && token <= 'H')
rsq = make_square(File(token - 'A'), relative_rank(c, RANK_1));
else
continue;
- set_castle_right(king_square(c), rsq);
+ set_castle_right(c, rsq);
}
// 4. En passant square. Ignore if no pawn capture is possible
/// Position::set_castle_right() is an helper function used to set castling
-/// rights given the corresponding king and rook starting squares.
+/// rights given the corresponding color and the rook starting square.
-void Position::set_castle_right(Square ksq, Square rsq) {
+void Position::set_castle_right(Color c, Square rsq) {
- int f = (rsq < ksq ? WHITE_OOO : WHITE_OO) << color_of(piece_on(ksq));
+ int f = (rsq < king_square(c) ? WHITE_OOO : WHITE_OO) << c;
st->castleRights |= f;
- castleRightsMask[ksq] ^= f;
+ castleRightsMask[king_square(c)] ^= f;
castleRightsMask[rsq] ^= f;
castleRookSquare[f] = rsq;
}
return true;
// Draw by the 50 moves rule?
- if (st->rule50 > 99 && !is_mate())
+ if (st->rule50 > 99 && (!in_check() || MoveList<MV_LEGAL>(*this).size()))
return true;
// Draw by repetition?
template bool Position::is_draw<true>() const;
-/// Position::is_mate() returns true or false depending on whether the
-/// side to move is checkmated.
-
-bool Position::is_mate() const {
-
- return in_check() && !MoveList<MV_LEGAL>(*this).size();
-}
-
-
/// Position::init() is a static member function which initializes at startup
/// the various arrays used to compute hash keys and the piece square tables.
/// The latter is a two-step operation: First, the white halves of the tables
// Castling rights
if (pos.can_castle(WHITE_OO))
- set_castle_right(king_square(BLACK), flip(pos.castle_rook_square(WHITE_OO)));
+ set_castle_right(BLACK, flip(pos.castle_rook_square(WHITE_OO)));
if (pos.can_castle(WHITE_OOO))
- set_castle_right(king_square(BLACK), flip(pos.castle_rook_square(WHITE_OOO)));
+ set_castle_right(BLACK, flip(pos.castle_rook_square(WHITE_OOO)));
if (pos.can_castle(BLACK_OO))
- set_castle_right(king_square(WHITE), flip(pos.castle_rook_square(BLACK_OO)));
+ set_castle_right(WHITE, flip(pos.castle_rook_square(BLACK_OO)));
if (pos.can_castle(BLACK_OOO))
- set_castle_right(king_square(WHITE), flip(pos.castle_rook_square(BLACK_OOO)));
+ set_castle_right(WHITE, flip(pos.castle_rook_square(BLACK_OOO)));
// En passant square
if (pos.st->epSquare != SQ_NONE)