using std::string;
-static const string PieceToChar(" PNBRQK pnbrqk");
-
CACHE_LINE_ALIGNMENT
Value PieceValue[PHASE_NB][PIECE_NB] = {
{ VALUE_ZERO, PawnValueMg, KnightValueMg, BishopValueMg, RookValueMg, QueenValueMg },
{ VALUE_ZERO, PawnValueEg, KnightValueEg, BishopValueEg, RookValueEg, QueenValueEg } };
-static Score psq[COLOR_NB][PIECE_TYPE_NB][SQUARE_NB];
-
namespace Zobrist {
Key psq[COLOR_NB][PIECE_TYPE_NB][SQUARE_NB];
namespace {
+const string PieceToChar(" PNBRQK pnbrqk");
+Score psq[COLOR_NB][PIECE_TYPE_NB][SQUARE_NB];
+
// min_attacker() is a helper function used by see() to locate the least
// valuable attacker for the side to move, remove the attacker we just found
// from the bitboards and scan for new X-ray attacks behind it.
if (!can_castle(WHITE) && !can_castle(BLACK))
ss << '-';
- ss << (ep_square() == SQ_NONE ? " - " : " " + UCI::to_string(ep_square()) + " ")
+ ss << (ep_square() == SQ_NONE ? " - " : " " + UCI::format_square(ep_square()) + " ")
<< st->rule50 << " " << 1 + (gamePly - (sideToMove == BLACK)) / 2;
return ss.str();
<< std::setfill('0') << std::setw(16) << st->key << "\nCheckers: ";
for (Bitboard b = checkers(); b; )
- ss << UCI::to_string(pop_lsb(&b)) << " ";
+ ss << UCI::format_square(pop_lsb(&b)) << " ";
return ss.str();
}