//// Variables
////
-int Position::castleRightsMask[64];
-
Key Position::zobrist[2][8][64];
Key Position::zobEp[64];
Key Position::zobCastle[16];
Position::Position(const Position& pos) {
- fast_copy(pos);
+ memcpy(this, &pos, sizeof(Position));
detach(); // Always detach() in copy c'tor to avoid surprises
}
}
-/// Position::fast_copy() creates a partial copy of the given position,
-/// only data that changes with a do_move() / undo_move() cycle is copied,
-/// in particular for stateInfo are copied only the pointers, so that the
-/// actual data remains stored in the parent Position. This is not a problem
-/// if the parent Position is known not to be destroyed while we are still alive,
-/// as is the common case, see detach() otherwise.
-
-void Position::fast_copy(const Position& pos) {
-
- memcpy(this, &pos, sizeof(Position));
-}
-
-
/// Position::detach() copies the content of the current state and castling
/// masks inside the position itself. This is needed when the st pointee could
/// become stale, as example because the caller is about to going out of scope.