namespace {
-/// next_attacker() is an helper function used by see() to locate the least
-/// valuable attacker for the side to move, remove the attacker we just found
-/// from the 'occupied' bitboard and scan for new X-ray attacks behind it.
+// next_attacker() is an helper function used by see() to locate the least
+// valuable attacker for the side to move, remove the attacker we just found
+// from the 'occupied' bitboard and scan for new X-ray attacks behind it.
template<int Pt> FORCE_INLINE
PieceType next_attacker(const Bitboard* bb, const Square& to, const Bitboard& stmAttackers,
ss << square_to_string(pop_lsb(&b)) << " ";
ss << "\nLegal moves: ";
- for (MoveList<LEGAL> ml(*this); !ml.end(); ++ml)
- ss << move_to_san(*const_cast<Position*>(this), ml.move()) << " ";
+ for (MoveList<LEGAL> it(*this); *it; ++it)
+ ss << move_to_san(*const_cast<Position*>(this), *it) << " ";
return ss.str();
}
do_castle(from, to, rfrom, rto);
- st->psqScore += psq_delta(make_piece(us, ROOK), rfrom, rto);
k ^= Zobrist::psq[us][ROOK][rfrom] ^ Zobrist::psq[us][ROOK][rto];
+ st->psqScore += pieceSquareTable[make_piece(us, ROOK)][rto]
+ - pieceSquareTable[make_piece(us, ROOK)][rfrom];
}
if (capture)
}
// Update incremental scores
- st->psqScore += psq_delta(piece, from, to);
+ st->psqScore += pieceSquareTable[piece][to] - pieceSquareTable[piece][from];
// Set capture piece
st->capturedType = capture;